3ds Max C++ API Reference
IPFActionListSet.h File Reference

Interface for PF ActionList Set It's a set of ActionLists. More...

#include "PFExport.h"
#include "../ifnpub.h"
#include "../object.h"

Classes

class  IPFActionListSet
 

Macros

#define PFACTIONLISTSET_INTERFACE   Interface_ID(0x7216b6f, 0x634253c5)
 
#define GetPFActionListSetInterface(obj)   ((IPFActionListSet*)((GetPFObject(obj))->GetInterface(PFACTIONLISTSET_INTERFACE)))
 

Functions

PFExport ObjectGetPFObject (Object *obj)
 
IPFActionListSetPFActionListSetInterface (Object *obj)
 
IPFActionListSetPFActionListSetInterface (INode *node)
 

Detailed Description

Interface for PF ActionList Set It's a set of ActionLists.

PF System implements the interface to keep track of all initial ActionLists. Part of public SDK

Macro Definition Documentation

◆ PFACTIONLISTSET_INTERFACE

#define PFACTIONLISTSET_INTERFACE   Interface_ID(0x7216b6f, 0x634253c5)

◆ GetPFActionListSetInterface

#define GetPFActionListSetInterface (   obj)    ((IPFActionListSet*)((GetPFObject(obj))->GetInterface(PFACTIONLISTSET_INTERFACE)))

Function Documentation

◆ GetPFObject()

PFExport Object* GetPFObject ( Object obj)

◆ PFActionListSetInterface() [1/2]

IPFActionListSet* PFActionListSetInterface ( Object obj)
inline
95  {
96  return ((obj == NULL) ? NULL : GetPFActionListSetInterface(obj));
97 };
#define GetPFActionListSetInterface(obj)
Definition: IPFActionListSet.h:25
#define NULL
Definition: autoptr.h:18

◆ PFActionListSetInterface() [2/2]

IPFActionListSet* PFActionListSetInterface ( INode node)
inline
99  {
100  return ((node == NULL) ? NULL : PFActionListSetInterface(node->GetObjectRef()));
101 };
IPFActionListSet * PFActionListSetInterface(Object *obj)
Definition: IPFActionListSet.h:95
virtual Object * GetObjectRef()=0