3ds Max C++ API Reference
|
Interface for Event-Driven Particle System. More...
Classes | |
class | IPFSystem |
Macros | |
#define | PFSYSTEM_INTERFACE Interface_ID(0x74f93d00, 0x1eb34700) |
#define | GetPFSystemInterface(obj) ((IPFSystem*)((GetPFObject(obj))->GetInterface(PFSYSTEM_INTERFACE))) |
Functions | |
IPFSystem * | PFSystemInterface (Object *obj) |
IPFSystem * | PFSystemInterface (INode *node) |
Interface for Event-Driven Particle System.
PF System has a system-specific parameters like a maximum number of particles in the system, integration step size etc. Operators and Tests may request values of those parameters through the interface.
#define PFSYSTEM_INTERFACE Interface_ID(0x74f93d00, 0x1eb34700) |
#define GetPFSystemInterface | ( | obj | ) | ((IPFSystem*)((GetPFObject(obj))->GetInterface(PFSYSTEM_INTERFACE))) |