3ds Max C++ API Reference
IPFSystemPool.h File Reference

The interface and a method are used to access a list of all PF particle systems in the current scene. More...

#include "PFExport.h"
#include "../ifnpub.h"
#include "../notify.h"

Classes

class  IPFSystemPool
 

Macros

#define PFSYSTEMPOOL_INTERFACE   Interface_ID(0x74f93d0a, 0x1eb34500)
 
#define GetPFSystemPoolInterface(obj)   ((IPFSystemPool*)obj->GetInterface(PFSYSTEMPOOL_INTERFACE))
 

Functions

PFExport IPFSystemPoolGetPFSystemPool ()
 Gets PFSystemPool from the scene. More...
 

Detailed Description

The interface and a method are used to access a list of all PF particle systems in the current scene.

It is possible to register notification with the object thus getting notification each time when the set of all PF particle systems is changing (create, clone, delete).

Macro Definition Documentation

◆ PFSYSTEMPOOL_INTERFACE

#define PFSYSTEMPOOL_INTERFACE   Interface_ID(0x74f93d0a, 0x1eb34500)

◆ GetPFSystemPoolInterface

#define GetPFSystemPoolInterface (   obj)    ((IPFSystemPool*)obj->GetInterface(PFSYSTEMPOOL_INTERFACE))

Function Documentation

◆ GetPFSystemPool()

PFExport IPFSystemPool* GetPFSystemPool ( )

Gets PFSystemPool from the scene.

Friend function declarations.