3ds Max C++ API Reference
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The interface and a method are used to access a list of all PF particle systems in the current scene. More...
Classes | |
class | IPFSystemPool |
Macros | |
#define | PFSYSTEMPOOL_INTERFACE Interface_ID(0x74f93d0a, 0x1eb34500) |
#define | GetPFSystemPoolInterface(obj) ((IPFSystemPool*)obj->GetInterface(PFSYSTEMPOOL_INTERFACE)) |
Functions | |
PFExport IPFSystemPool * | GetPFSystemPool () |
Gets PFSystemPool from the scene. More... | |
The interface and a method are used to access a list of all PF particle systems in the current scene.
It is possible to register notification with the object thus getting notification each time when the set of all PF particle systems is changing (create, clone, delete).
#define PFSYSTEMPOOL_INTERFACE Interface_ID(0x74f93d0a, 0x1eb34500) |
#define GetPFSystemPoolInterface | ( | obj | ) | ((IPFSystemPool*)obj->GetInterface(PFSYSTEMPOOL_INTERFACE)) |
PFExport IPFSystemPool* GetPFSystemPool | ( | ) |
Gets PFSystemPool from the scene.
Friend function declarations.