3ds Max C++ API Reference
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Viewport related interface for an Operator If an Operator has a Viewport interface then the Operator is called to draw particles in the current ActionList. More...
Classes | |
class | IPFViewportExtension2 |
This interface is used for extending IPFViewport with an additional method UpdateDisplay(). More... | |
class | IPFViewport |
Macros | |
#define | IPFVIEWPORT_EXTENSION2_INTERFACE_ID Interface_ID (0x44775b10, 0x61a56439) |
The Interface ID used for IPFViewportExtension2. More... | |
#define | PFVIEWPORT_INTERFACE Interface_ID(0x1a340cb9, 0x26d12e01) |
#define | GetPFViewportInterface(obj) ((IPFViewport*)((GetPFObject(obj))->GetInterface(PFVIEWPORT_INTERFACE))) |
Functions | |
PFExport Object * | GetPFObject (Object *obj) |
IPFViewport * | PFViewportInterface (Object *obj) |
IPFViewport * | PFViewportInterface (INode *node) |
Viewport related interface for an Operator If an Operator has a Viewport interface then the Operator is called to draw particles in the current ActionList.
#define IPFVIEWPORT_EXTENSION2_INTERFACE_ID Interface_ID (0x44775b10, 0x61a56439) |
The Interface ID used for IPFViewportExtension2.
#define PFVIEWPORT_INTERFACE Interface_ID(0x1a340cb9, 0x26d12e01) |
#define GetPFViewportInterface | ( | obj | ) | ((IPFViewport*)((GetPFObject(obj))->GetInterface(PFVIEWPORT_INTERFACE))) |
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