3ds Max C++ API Reference
IParticleChannelAmount.h File Reference

Channel-generic interfaces ParticleChannelAmount This is a part of every particle channel and particle container ParticleChannelAmount is a two-part interface: for read (R) and write (W) More...

#include "../ifnpub.h"

Classes

class  IParticleChannelAmountR
 
class  IParticleChannelAmountW
 

Macros

#define PARTICLECHANNELAMOUNTR_INTERFACE   Interface_ID(0x74f93b00, 0x1eb34500)
 
#define PARTICLECHANNELAMOUNTW_INTERFACE   Interface_ID(0x74f93b00, 0x1eb34501)
 
#define GetParticleChannelAmountRInterface(obj)   ((IParticleChannelAmountR*)obj->GetInterface(PARTICLECHANNELAMOUNTR_INTERFACE))
 
#define GetParticleChannelAmountWInterface(obj)   ((IParticleChannelAmountW*)obj->GetInterface(PARTICLECHANNELAMOUNTW_INTERFACE))
 

Detailed Description

Channel-generic interfaces ParticleChannelAmount This is a part of every particle channel and particle container ParticleChannelAmount is a two-part interface: for read (R) and write (W)

Macro Definition Documentation

◆ PARTICLECHANNELAMOUNTR_INTERFACE

#define PARTICLECHANNELAMOUNTR_INTERFACE   Interface_ID(0x74f93b00, 0x1eb34500)

◆ PARTICLECHANNELAMOUNTW_INTERFACE

#define PARTICLECHANNELAMOUNTW_INTERFACE   Interface_ID(0x74f93b00, 0x1eb34501)

◆ GetParticleChannelAmountRInterface

#define GetParticleChannelAmountRInterface (   obj)    ((IParticleChannelAmountR*)obj->GetInterface(PARTICLECHANNELAMOUNTR_INTERFACE))

◆ GetParticleChannelAmountWInterface

#define GetParticleChannelAmountWInterface (   obj)    ((IParticleChannelAmountW*)obj->GetInterface(PARTICLECHANNELAMOUNTW_INTERFACE))