3ds Max C++ API Reference
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Channel-generic interface for particle channels that store INode handle data (ULONGs) The channel can be global (all particles have the same INode handle) and the most common case - shared (particles are sharing a limited set of INode handles) More...
#include "..\ifnpub.h"
Classes | |
class | IParticleChannelINodeHandleR |
class | IParticleChannelINodeHandleW |
Macros | |
#define | PARTICLECHANNELINODEHANDLER_INTERFACE Interface_ID(0x5122ced7, 0x1eb34500) |
#define | PARTICLECHANNELINODEHANDLEW_INTERFACE Interface_ID(0x5122ced7, 0x1eb34501) |
Channel-generic interface for particle channels that store INode handle data (ULONGs) The channel can be global (all particles have the same INode handle) and the most common case - shared (particles are sharing a limited set of INode handles)
#define PARTICLECHANNELINODEHANDLER_INTERFACE Interface_ID(0x5122ced7, 0x1eb34500) |
#define PARTICLECHANNELINODEHANDLEW_INTERFACE Interface_ID(0x5122ced7, 0x1eb34501) |