3ds Max C++ API Reference
IParticleChannelINodeHandle.h File Reference

Channel-generic interface for particle channels that store INode handle data (ULONGs) The channel can be global (all particles have the same INode handle) and the most common case - shared (particles are sharing a limited set of INode handles) More...

#include "..\ifnpub.h"

Classes

class  IParticleChannelINodeHandleR
 
class  IParticleChannelINodeHandleW
 

Macros

#define PARTICLECHANNELINODEHANDLER_INTERFACE   Interface_ID(0x5122ced7, 0x1eb34500)
 
#define PARTICLECHANNELINODEHANDLEW_INTERFACE   Interface_ID(0x5122ced7, 0x1eb34501)
 

Detailed Description

Channel-generic interface for particle channels that store INode handle data (ULONGs) The channel can be global (all particles have the same INode handle) and the most common case - shared (particles are sharing a limited set of INode handles)

Macro Definition Documentation

◆ PARTICLECHANNELINODEHANDLER_INTERFACE

#define PARTICLECHANNELINODEHANDLER_INTERFACE   Interface_ID(0x5122ced7, 0x1eb34500)

◆ PARTICLECHANNELINODEHANDLEW_INTERFACE

#define PARTICLECHANNELINODEHANDLEW_INTERFACE   Interface_ID(0x5122ced7, 0x1eb34501)