3ds Max C++ API Reference
IParticleChannelMXSFloat.h File Reference

Channel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat. More...

Macros

#define PARTICLECHANNELMXSFLOATR_INTERFACE   Interface_ID(0x74f93b15, 0x1eb34500)
 
#define PARTICLECHANNELMXSFLOATW_INTERFACE   Interface_ID(0x74f93b15, 0x1eb34501)
 
#define GetParticleChannelMXSFloatRInterface(obj)   ((IParticleChannelFloatR*)obj->GetInterface(PARTICLECHANNELMXSFLOATR_INTERFACE))
 
#define GetParticleChannelMXSFloatWInterface(obj)   ((IParticleChannelFloatW*)obj->GetInterface(PARTICLECHANNELMXSFLOATW_INTERFACE))
 

Detailed Description

Channel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat.

Macro Definition Documentation

◆ PARTICLECHANNELMXSFLOATR_INTERFACE

#define PARTICLECHANNELMXSFLOATR_INTERFACE   Interface_ID(0x74f93b15, 0x1eb34500)

◆ PARTICLECHANNELMXSFLOATW_INTERFACE

#define PARTICLECHANNELMXSFLOATW_INTERFACE   Interface_ID(0x74f93b15, 0x1eb34501)

◆ GetParticleChannelMXSFloatRInterface

#define GetParticleChannelMXSFloatRInterface (   obj)    ((IParticleChannelFloatR*)obj->GetInterface(PARTICLECHANNELMXSFLOATR_INTERFACE))

◆ GetParticleChannelMXSFloatWInterface

#define GetParticleChannelMXSFloatWInterface (   obj)    ((IParticleChannelFloatW*)obj->GetInterface(PARTICLECHANNELMXSFLOATW_INTERFACE))