3ds Max C++ API Reference
IParticleChannelMXSVector.h File Reference

Channel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3. More...

Macros

#define PARTICLECHANNELMXSVECTORR_INTERFACE   Interface_ID(0x74f93b16, 0x1eb34500)
 
#define PARTICLECHANNELMXSVECTORW_INTERFACE   Interface_ID(0x74f93b16, 0x1eb34501)
 
#define GetParticleChannelMXSVectorRInterface(obj)   ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELMXSVECTORR_INTERFACE))
 
#define GetParticleChannelMXSVectorWInterface(obj)   ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELMXSVECTORW_INTERFACE))
 

Detailed Description

Channel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3.

Macro Definition Documentation

◆ PARTICLECHANNELMXSVECTORR_INTERFACE

#define PARTICLECHANNELMXSVECTORR_INTERFACE   Interface_ID(0x74f93b16, 0x1eb34500)

◆ PARTICLECHANNELMXSVECTORW_INTERFACE

#define PARTICLECHANNELMXSVECTORW_INTERFACE   Interface_ID(0x74f93b16, 0x1eb34501)

◆ GetParticleChannelMXSVectorRInterface

#define GetParticleChannelMXSVectorRInterface (   obj)    ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELMXSVECTORR_INTERFACE))

◆ GetParticleChannelMXSVectorWInterface

#define GetParticleChannelMXSVectorWInterface (   obj)    ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELMXSVECTORW_INTERFACE))