3ds Max C++ API Reference
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Channel-generic interface for particle channels that store data in "mesh" form The channel can be local (each particle has its own mesh) global (all particles have the same mesh) and shared (particles are sharing a limited set of meshes) More...
Classes | |
class | IParticleChannelMeshR |
class | IParticleChannelMeshW |
Macros | |
#define | PARTICLECHANNELMESHR_INTERFACE Interface_ID(0x74f93c11, 0x1eb34500) |
#define | PARTICLECHANNELMESHW_INTERFACE Interface_ID(0x74f93c11, 0x1eb34501) |
Channel-generic interface for particle channels that store data in "mesh" form The channel can be local (each particle has its own mesh) global (all particles have the same mesh) and shared (particles are sharing a limited set of meshes)
#define PARTICLECHANNELMESHR_INTERFACE Interface_ID(0x74f93c11, 0x1eb34500) |
#define PARTICLECHANNELMESHW_INTERFACE Interface_ID(0x74f93c11, 0x1eb34501) |