3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelOrientation Particle orientation is stored in quaternion form The channel is a wrap around ParticleChannelQuat. More...
#include "IParticleChannelQuat.h"
Macros | |
#define | PARTICLECHANNELORIENTATIONR_INTERFACE Interface_ID(0x74f93b09, 0x1eb34500) |
#define | PARTICLECHANNELORIENTATIONW_INTERFACE Interface_ID(0x74f93b09, 0x1eb34501) |
#define | GetParticleChannelOrientationRInterface(obj) ((IParticleChannelQuatR*)obj->GetInterface(PARTICLECHANNELORIENTATIONR_INTERFACE)) |
#define | GetParticleChannelOrientationWInterface(obj) ((IParticleChannelQuatW*)obj->GetInterface(PARTICLECHANNELORIENTATIONW_INTERFACE)) |
Channel-specific interface for ParticleChannelOrientation Particle orientation is stored in quaternion form The channel is a wrap around ParticleChannelQuat.
#define PARTICLECHANNELORIENTATIONR_INTERFACE Interface_ID(0x74f93b09, 0x1eb34500) |
#define PARTICLECHANNELORIENTATIONW_INTERFACE Interface_ID(0x74f93b09, 0x1eb34501) |
#define GetParticleChannelOrientationRInterface | ( | obj | ) | ((IParticleChannelQuatR*)obj->GetInterface(PARTICLECHANNELORIENTATIONR_INTERFACE)) |
#define GetParticleChannelOrientationWInterface | ( | obj | ) | ((IParticleChannelQuatW*)obj->GetInterface(PARTICLECHANNELORIENTATIONW_INTERFACE)) |