3ds Max C++ API Reference
IParticleChannelOrientation.h File Reference

Channel-specific interface for ParticleChannelOrientation Particle orientation is stored in quaternion form The channel is a wrap around ParticleChannelQuat. More...

Macros

#define PARTICLECHANNELORIENTATIONR_INTERFACE   Interface_ID(0x74f93b09, 0x1eb34500)
 
#define PARTICLECHANNELORIENTATIONW_INTERFACE   Interface_ID(0x74f93b09, 0x1eb34501)
 
#define GetParticleChannelOrientationRInterface(obj)   ((IParticleChannelQuatR*)obj->GetInterface(PARTICLECHANNELORIENTATIONR_INTERFACE))
 
#define GetParticleChannelOrientationWInterface(obj)   ((IParticleChannelQuatW*)obj->GetInterface(PARTICLECHANNELORIENTATIONW_INTERFACE))
 

Detailed Description

Channel-specific interface for ParticleChannelOrientation Particle orientation is stored in quaternion form The channel is a wrap around ParticleChannelQuat.

Macro Definition Documentation

◆ PARTICLECHANNELORIENTATIONR_INTERFACE

#define PARTICLECHANNELORIENTATIONR_INTERFACE   Interface_ID(0x74f93b09, 0x1eb34500)

◆ PARTICLECHANNELORIENTATIONW_INTERFACE

#define PARTICLECHANNELORIENTATIONW_INTERFACE   Interface_ID(0x74f93b09, 0x1eb34501)

◆ GetParticleChannelOrientationRInterface

#define GetParticleChannelOrientationRInterface (   obj)    ((IParticleChannelQuatR*)obj->GetInterface(PARTICLECHANNELORIENTATIONR_INTERFACE))

◆ GetParticleChannelOrientationWInterface

#define GetParticleChannelOrientationWInterface (   obj)    ((IParticleChannelQuatW*)obj->GetInterface(PARTICLECHANNELORIENTATIONW_INTERFACE))