3ds Max C++ API Reference
IParticleChannelPosition.h File Reference

Channel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3. More...

Macros

#define PARTICLECHANNELPOSITIONR_INTERFACE   Interface_ID(0x74f93b06, 0x1eb34500)
 
#define PARTICLECHANNELPOSITIONW_INTERFACE   Interface_ID(0x74f93b06, 0x1eb34501)
 
#define GetParticleChannelPositionRInterface(obj)   ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELPOSITIONR_INTERFACE))
 
#define GetParticleChannelPositionWInterface(obj)   ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELPOSITIONW_INTERFACE))
 

Detailed Description

Channel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3.

Macro Definition Documentation

◆ PARTICLECHANNELPOSITIONR_INTERFACE

#define PARTICLECHANNELPOSITIONR_INTERFACE   Interface_ID(0x74f93b06, 0x1eb34500)

◆ PARTICLECHANNELPOSITIONW_INTERFACE

#define PARTICLECHANNELPOSITIONW_INTERFACE   Interface_ID(0x74f93b06, 0x1eb34501)

◆ GetParticleChannelPositionRInterface

#define GetParticleChannelPositionRInterface (   obj)    ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELPOSITIONR_INTERFACE))

◆ GetParticleChannelPositionWInterface

#define GetParticleChannelPositionWInterface (   obj)    ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELPOSITIONW_INTERFACE))