3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3. More...
#include "IParticleChannelPoint3.h"
Macros | |
#define | PARTICLECHANNELPOSITIONR_INTERFACE Interface_ID(0x74f93b06, 0x1eb34500) |
#define | PARTICLECHANNELPOSITIONW_INTERFACE Interface_ID(0x74f93b06, 0x1eb34501) |
#define | GetParticleChannelPositionRInterface(obj) ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELPOSITIONR_INTERFACE)) |
#define | GetParticleChannelPositionWInterface(obj) ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELPOSITIONW_INTERFACE)) |
Channel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3.
#define PARTICLECHANNELPOSITIONR_INTERFACE Interface_ID(0x74f93b06, 0x1eb34500) |
#define PARTICLECHANNELPOSITIONW_INTERFACE Interface_ID(0x74f93b06, 0x1eb34501) |
#define GetParticleChannelPositionRInterface | ( | obj | ) | ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELPOSITIONR_INTERFACE)) |
#define GetParticleChannelPositionWInterface | ( | obj | ) | ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELPOSITIONW_INTERFACE)) |