3ds Max C++ API Reference
IParticleChannelScale.h File Reference

Channel-specific interface for ParticleChannelScale The channel stores scaling factor for each particle as Point3 value. More...

Macros

#define PARTICLECHANNELSCALER_INTERFACE   Interface_ID(0x74f93b0b, 0x1eb34500)
 
#define PARTICLECHANNELSCALEW_INTERFACE   Interface_ID(0x74f93b0b, 0x1eb34501)
 
#define GetParticleChannelScaleRInterface(obj)   ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELSCALER_INTERFACE))
 
#define GetParticleChannelScaleWInterface(obj)   ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELSCALEW_INTERFACE))
 

Detailed Description

Channel-specific interface for ParticleChannelScale The channel stores scaling factor for each particle as Point3 value.

The channel is a wrap around ParticleChannelPoint3

Macro Definition Documentation

◆ PARTICLECHANNELSCALER_INTERFACE

#define PARTICLECHANNELSCALER_INTERFACE   Interface_ID(0x74f93b0b, 0x1eb34500)

◆ PARTICLECHANNELSCALEW_INTERFACE

#define PARTICLECHANNELSCALEW_INTERFACE   Interface_ID(0x74f93b0b, 0x1eb34501)

◆ GetParticleChannelScaleRInterface

#define GetParticleChannelScaleRInterface (   obj)    ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELSCALER_INTERFACE))

◆ GetParticleChannelScaleWInterface

#define GetParticleChannelScaleWInterface (   obj)    ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELSCALEW_INTERFACE))