3ds Max C++ API Reference
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Channel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool. More...
#include "IParticleChannelBool.h"
Macros | |
#define | PARTICLECHANNELSELECTIONR_INTERFACE Interface_ID(0x74f93b13, 0x1eb34500) |
#define | PARTICLECHANNELSELECTIONW_INTERFACE Interface_ID(0x74f93b13, 0x1eb34501) |
#define | GetParticleChannelSelectionRInterface(obj) ((IParticleChannelBoolR*)obj->GetInterface(PARTICLECHANNELSELECTIONR_INTERFACE)) |
#define | GetParticleChannelSelectionWInterface(obj) ((IParticleChannelBoolW*)obj->GetInterface(PARTICLECHANNELSELECTIONW_INTERFACE)) |
Channel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool.
#define PARTICLECHANNELSELECTIONR_INTERFACE Interface_ID(0x74f93b13, 0x1eb34500) |
#define PARTICLECHANNELSELECTIONW_INTERFACE Interface_ID(0x74f93b13, 0x1eb34501) |
#define GetParticleChannelSelectionRInterface | ( | obj | ) | ((IParticleChannelBoolR*)obj->GetInterface(PARTICLECHANNELSELECTIONR_INTERFACE)) |
#define GetParticleChannelSelectionWInterface | ( | obj | ) | ((IParticleChannelBoolW*)obj->GetInterface(PARTICLECHANNELSELECTIONW_INTERFACE)) |