3ds Max C++ API Reference
IParticleChannelSelection.h File Reference

Channel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool. More...

Macros

#define PARTICLECHANNELSELECTIONR_INTERFACE   Interface_ID(0x74f93b13, 0x1eb34500)
 
#define PARTICLECHANNELSELECTIONW_INTERFACE   Interface_ID(0x74f93b13, 0x1eb34501)
 
#define GetParticleChannelSelectionRInterface(obj)   ((IParticleChannelBoolR*)obj->GetInterface(PARTICLECHANNELSELECTIONR_INTERFACE))
 
#define GetParticleChannelSelectionWInterface(obj)   ((IParticleChannelBoolW*)obj->GetInterface(PARTICLECHANNELSELECTIONW_INTERFACE))
 

Detailed Description

Channel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool.

Macro Definition Documentation

◆ PARTICLECHANNELSELECTIONR_INTERFACE

#define PARTICLECHANNELSELECTIONR_INTERFACE   Interface_ID(0x74f93b13, 0x1eb34500)

◆ PARTICLECHANNELSELECTIONW_INTERFACE

#define PARTICLECHANNELSELECTIONW_INTERFACE   Interface_ID(0x74f93b13, 0x1eb34501)

◆ GetParticleChannelSelectionRInterface

#define GetParticleChannelSelectionRInterface (   obj)    ((IParticleChannelBoolR*)obj->GetInterface(PARTICLECHANNELSELECTIONR_INTERFACE))

◆ GetParticleChannelSelectionWInterface

#define GetParticleChannelSelectionWInterface (   obj)    ((IParticleChannelBoolW*)obj->GetInterface(PARTICLECHANNELSELECTIONW_INTERFACE))