3ds Max C++ API Reference
IParticleChannelShapeTexture.h File Reference

Channel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap. More...

Macros

#define PARTICLECHANNELSHAPETEXTURER_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34500)
 
#define PARTICLECHANNELSHAPETEXTUREW_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34501)
 
#define GetParticleChannelShapeTextureRInterface(obj)   ((IParticleChannelMeshMapR*)obj->GetInterface(PARTICLECHANNELSHAPETEXTURER_INTERFACE))
 
#define GetParticleChannelShapeTextureWInterface(obj)   ((IParticleChannelMeshMapW*)obj->GetInterface(PARTICLECHANNELSHAPETEXTUREW_INTERFACE))
 

Detailed Description

Channel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap.

Macro Definition Documentation

◆ PARTICLECHANNELSHAPETEXTURER_INTERFACE

#define PARTICLECHANNELSHAPETEXTURER_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34500)

◆ PARTICLECHANNELSHAPETEXTUREW_INTERFACE

#define PARTICLECHANNELSHAPETEXTUREW_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34501)

◆ GetParticleChannelShapeTextureRInterface

#define GetParticleChannelShapeTextureRInterface (   obj)    ((IParticleChannelMeshMapR*)obj->GetInterface(PARTICLECHANNELSHAPETEXTURER_INTERFACE))

◆ GetParticleChannelShapeTextureWInterface

#define GetParticleChannelShapeTextureWInterface (   obj)    ((IParticleChannelMeshMapW*)obj->GetInterface(PARTICLECHANNELSHAPETEXTUREW_INTERFACE))