3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelSpeed. More...
#include "IParticleChannelPoint3.h"
Macros | |
#define | PARTICLECHANNELSPEEDR_INTERFACE Interface_ID(0x74f93b07, 0x1eb34500) |
#define | PARTICLECHANNELSPEEDW_INTERFACE Interface_ID(0x74f93b07, 0x1eb34501) |
#define | GetParticleChannelSpeedRInterface(obj) ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELSPEEDR_INTERFACE)) |
#define | GetParticleChannelSpeedWInterface(obj) ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELSPEEDW_INTERFACE)) |
Channel-specific interface for ParticleChannelSpeed.
Particle speed is stored in absolute world coordianates. The speed is in units per tick. The channel is a wrap around ParticleChannelPoint3.
#define PARTICLECHANNELSPEEDR_INTERFACE Interface_ID(0x74f93b07, 0x1eb34500) |
#define PARTICLECHANNELSPEEDW_INTERFACE Interface_ID(0x74f93b07, 0x1eb34501) |
#define GetParticleChannelSpeedRInterface | ( | obj | ) | ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELSPEEDR_INTERFACE)) |
#define GetParticleChannelSpeedWInterface | ( | obj | ) | ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELSPEEDW_INTERFACE)) |