3ds Max C++ API Reference
IParticleChannelSpeed.h File Reference

Channel-specific interface for ParticleChannelSpeed. More...

Macros

#define PARTICLECHANNELSPEEDR_INTERFACE   Interface_ID(0x74f93b07, 0x1eb34500)
 
#define PARTICLECHANNELSPEEDW_INTERFACE   Interface_ID(0x74f93b07, 0x1eb34501)
 
#define GetParticleChannelSpeedRInterface(obj)   ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELSPEEDR_INTERFACE))
 
#define GetParticleChannelSpeedWInterface(obj)   ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELSPEEDW_INTERFACE))
 

Detailed Description

Channel-specific interface for ParticleChannelSpeed.

Particle speed is stored in absolute world coordianates. The speed is in units per tick. The channel is a wrap around ParticleChannelPoint3.

Macro Definition Documentation

◆ PARTICLECHANNELSPEEDR_INTERFACE

#define PARTICLECHANNELSPEEDR_INTERFACE   Interface_ID(0x74f93b07, 0x1eb34500)

◆ PARTICLECHANNELSPEEDW_INTERFACE

#define PARTICLECHANNELSPEEDW_INTERFACE   Interface_ID(0x74f93b07, 0x1eb34501)

◆ GetParticleChannelSpeedRInterface

#define GetParticleChannelSpeedRInterface (   obj)    ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELSPEEDR_INTERFACE))

◆ GetParticleChannelSpeedWInterface

#define GetParticleChannelSpeedWInterface (   obj)    ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELSPEEDW_INTERFACE))