3ds Max C++ API Reference
IParticleChannelSpin.h File Reference

Channel-specific interface for ParticleChannelSpin. More...

Macros

#define PARTICLECHANNELSPINR_INTERFACE   Interface_ID(0x74f93b0a, 0x1eb34500)
 
#define PARTICLECHANNELSPINW_INTERFACE   Interface_ID(0x74f93b0a, 0x1eb34501)
 
#define GetParticleChannelSpinRInterface(obj)   ((IParticleChannelAngAxisR*)obj->GetInterface(PARTICLECHANNELSPINR_INTERFACE))
 
#define GetParticleChannelSpinWInterface(obj)   ((IParticleChannelAngAxisW*)obj->GetInterface(PARTICLECHANNELSPINW_INTERFACE))
 

Detailed Description

Channel-specific interface for ParticleChannelSpin.

Particle spin rate is stored in angle/axis form. The rate is in radians per tick. The channel is a wrap around ParticleChannelAngAxis.

Macro Definition Documentation

◆ PARTICLECHANNELSPINR_INTERFACE

#define PARTICLECHANNELSPINR_INTERFACE   Interface_ID(0x74f93b0a, 0x1eb34500)

◆ PARTICLECHANNELSPINW_INTERFACE

#define PARTICLECHANNELSPINW_INTERFACE   Interface_ID(0x74f93b0a, 0x1eb34501)

◆ GetParticleChannelSpinRInterface

#define GetParticleChannelSpinRInterface (   obj)    ((IParticleChannelAngAxisR*)obj->GetInterface(PARTICLECHANNELSPINR_INTERFACE))

◆ GetParticleChannelSpinWInterface

#define GetParticleChannelSpinWInterface (   obj)    ((IParticleChannelAngAxisW*)obj->GetInterface(PARTICLECHANNELSPINW_INTERFACE))