3ds Max C++ API Reference
IParticleChannelTabUVVert.h File Reference

Channel-generic interface for particle channels that store data in Tab<UVVert> form The channel can be local (each particle has its own Tab<UVVert>) global (all particles have the same Tab<UVVert>) and shared (particles are sharing a limited set of Tab<UVVert>) More...

#include "PFExport.h"
#include "../ifnpub.h"
#include "../tab.h"
#include "../point3.h"

Classes

class  IParticleChannelTabUVVertR
 
class  IParticleChannelTabUVVertW
 

Macros

#define TabUVVert   Tab<UVVert>
 
#define PARTICLECHANNELTABUVVERTR_INTERFACE   Interface_ID(0x74f93c14, 0x1eb34500)
 
#define PARTICLECHANNELTABUVVERTW_INTERFACE   Interface_ID(0x74f93c14, 0x1eb34501)
 

Detailed Description

Channel-generic interface for particle channels that store data in Tab<UVVert> form The channel can be local (each particle has its own Tab<UVVert>) global (all particles have the same Tab<UVVert>) and shared (particles are sharing a limited set of Tab<UVVert>)

Macro Definition Documentation

◆ TabUVVert

#define TabUVVert   Tab<UVVert>

◆ PARTICLECHANNELTABUVVERTR_INTERFACE

#define PARTICLECHANNELTABUVVERTR_INTERFACE   Interface_ID(0x74f93c14, 0x1eb34500)

◆ PARTICLECHANNELTABUVVERTW_INTERFACE

#define PARTICLECHANNELTABUVVERTW_INTERFACE   Interface_ID(0x74f93c14, 0x1eb34501)