3ds Max C++ API Reference
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An interface for ParticleChannelMask. More...
Classes | |
class | ParticleChannelMask |
Enumerations | |
enum | PCU_genericChannelIndex { PCG_float = 1<<0 , PCG_int = 1<<1 , PCG_Point3 = 1<<3 , PCG_bool = 1<<4 , PCG_PTV = 1<<7 , PCG_INode = 1<<9 , PCG_Matrix3 = 1<<10 , PCG_void = 1<<11 , PCG_AngAxis = 1<<13 , PCG_Quat = 1<<14 , PCG_Mesh = 1<<17 , PCG_TabUVVert = 1<<20 , PCG_TabTVFace = 1<<21 , PCG_Map = 1<<22 , PCG_MeshMap = 1<<23 } |
enum | PCU_channelIndex { PCU_Undefined = 0 , PCU_Amount = 1<<0 , PCU_New = 1<<1 , PCU_ID = 1<<2 , PCU_Time = 1<<3 , PCU_BirthTime = 1<<4 , PCU_EventStart = 1<<5 , PCU_Position = 1<<6 , PCU_Speed = 1<<7 , PCU_Acceleration = 1<<8 , PCU_Orientation = 1<<9 , PCU_Spin = 1<<10 , PCU_Scale = 1<<11 , PCU_Shape = 1<<12 , PCU_ShapeTexture = 1<<16 , PCU_MtlIndex = 1<<18 , PCU_Selection = 1<<19 , PCU_MXSInteger = 1<<20 , PCU_MXSFloat = 1<<21 , PCU_MXSVector = 1<<22 , PCU_MXSMatrix = 1<<23 , PCU_DeathTime = 1<<24 , PCU_Lifespan = 1<<25 } |
An interface for ParticleChannelMask.
The interface is used by Operators/Elements to define what channels are read/write. The class is implemented by system.
enum PCU_channelIndex |