3ds Max C++ API Reference
SimpleRandom.h File Reference

A random number generator to be used by PFlow operators when processing particle channel data in post-cache stage. More...

#include <WTypes.h>
#include "../MaxHeap.h"
#include "PFExport.h"

Classes

class  SimpleRandom
 

Detailed Description

A random number generator to be used by PFlow operators when processing particle channel data in post-cache stage.

The generator is history-independent; instead it uses particle IDs to generate preudo-random numbers