3ds Max C++ API Reference
TextureMapIndexConstants.h File Reference

Macros

#define ID_AM   0
 Ambient. More...
 
#define ID_DI   1
 Diffuse. More...
 
#define ID_SP   2
 Specular. More...
 
#define ID_SH   3
 Glossiness (Shininess in 3ds Max release 2.0 and earlier) More...
 
#define ID_SS   4
 Specular Level (Shininess strength in 3ds Max release 2.0 and earlier) More...
 
#define ID_SI   5
 Self-illumination. More...
 
#define ID_OP   6
 Opacity. More...
 
#define ID_FI   7
 Filter color. More...
 
#define ID_BU   8
 Bump. More...
 
#define ID_RL   9
 Reflection. More...
 
#define ID_RR   10
 Refraction. More...
 
#define ID_DP   11
 Displacement. More...
 
#define NTEXMAPS   12