3ds Max C++ API Reference
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#include <collection.h>
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virtual Value * | map_path (PathName *path, value_vf vfn_ptr, value_cf cfn_ptr, Value **arg_list, int count) |
virtual Value * | find_first (BOOL(*test_fn)(INode *node, int level, const void *arg), const void *test_arg) |
virtual Value * | get_path (PathName *path_name) |
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Reimplemented in Array.