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virtual void | SetUpCustUI (ICustToolbar *toolbar, int id, HWND hWnd, HWND hParent)=0 |
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virtual const MCHAR * | GetComboToolTip ()=0 |
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virtual void | ShowAnimLayersManagerToolbar (bool show)=0 |
| Brings up or hides the main Anim Layers Manager Dialog.
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virtual void | RefreshAnimLayersManagerToolbar ()=0 |
| This refreshes the UI in the Anim Layers Manager Dialog, if it's open. More...
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virtual int | EnableAnimLayersDlg (Tab< INode * > &nodeTab)=0 |
| Brings up the Enable Animation Layers Dialog. More...
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virtual int | EnableAnimLayers (Tab< INode * > &nodeTab, DWORD filter)=0 |
| Enable animation layers on specified nodes given particular filters. More...
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virtual BOOL | CanEnableAnimLayer (ReferenceTarget *anim, ReferenceTarget *client, int subNum)=0 |
| Returns whether or not the specified animatable will be able to be converted to a layer control or not. More...
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virtual BOOL | EnableAnimLayer (ReferenceTarget *anim, ReferenceTarget *client, int subnum)=0 |
| This function will enable a layer on the specified anim in the TrackViewPick parameter. More...
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virtual int | GetLayerCount ()=0 |
| Return the total number of layers. More...
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virtual void | GetNodesLayers (Tab< INode * > &nodeTab, Tab< int > &layers)=0 |
| This function returns which layers exist on the passed in nodes. More...
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virtual void | SetLayerActive (int index)=0 |
| Sets the layer active. More...
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virtual void | SetLayerActiveNodes (int index, Tab< INode * > &nodeTab)=0 |
| Sets the active layer only on the nodes that are passed in. More...
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virtual void | AddLayer (MSTR &name, Tab< INode * > &nodeTab, bool useActiveControllerType)=0 |
| Adds a layer to the specified nodes. More...
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virtual void | AddLayerDlg (Tab< INode * > &nodeTab)=0 |
| Adds a layer to the specified nodes, by bringing up a dialog that lets you specify the layers name and what controller class the new layer will be. More...
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virtual void | GetActiveLayersNodes (Tab< INode * > &nodeTab, Tab< int > &layers)=0 |
| Gets which layers are active on the passed in set of nodes. More...
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virtual void | GetNodesActiveLayer (Tab< INode * > &nodeTab)=0 |
| Gets which nodes in the scene have the active layer on it. More...
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virtual void | DeleteLayer (int index)=0 |
| Delete this layer. More...
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virtual void | DeleteLayerNodes (int index, Tab< INode * > &nodeTab)=0 |
| Delete this layer from the specified nodes. More...
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virtual void | CopyLayerNodes (int index, Tab< INode * > &nodeTab)=0 |
| Copy this layer to a buffer so that it may be copied. More...
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virtual void | PasteLayerNodes (int index, Tab< INode * > &nodeTab)=0 |
| Paste the active copied layer at this index on these nodes. More...
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virtual void | SetLayerName (int index, MSTR name)=0 |
| Set the layer name at the specified index. More...
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virtual MSTR | GetLayerName (int index)=0 |
| Get the name of the specified layer. More...
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virtual float | GetLayerWeight (int index, TimeValue t)=0 |
| Get the layer weight for the specified layer at the specified time. More...
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virtual void | SetLayerWeight (int index, TimeValue t, float weight)=0 |
| Set the layer weight for the specified layer at the specified time. More...
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virtual Control * | GetLayerWeightControl (int index)=0 |
| Get the layer weight control for the specified layer. More...
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virtual bool | SetLayerWeightControl (int index, Control *c)=0 |
| Set the layer weight control for the specified layer. More...
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virtual bool | GetLayerMute (int index)=0 |
| Get whether or not a particular layer is muted or not. More...
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virtual void | SetLayerMute (int index, bool mute)=0 |
| Set whether or not a particular layer is muted or not. More...
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virtual bool | GetLayerOutputMute (int index)=0 |
| Get whether or not a particular layer's output is muted or not. More...
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virtual void | SetLayerOutputMute (int index, bool mute)=0 |
| Set whether or not a particular layer output is muted or not. More...
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virtual bool | GetLayerLocked (int index)=0 |
| Get whether or not a particular layer is locked. More...
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virtual void | SetLayerLocked (int index, bool locked)=0 |
| Set whether or not a particular layer is locked. More...
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virtual void | CollapseLayerNodes (int index, Tab< INode * > &nodeTab)=0 |
| Collapse the layer at the specified index so that it gets deleted and it's keys and values are baked down to the previous layer. More...
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virtual void | DisableLayerNodes (Tab< INode * > &nodeTab)=0 |
| Disables and removes any layers on the specified nodes, by replacing the layer controller that exists with the first, base layer. More...
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virtual void | AnimLayerPropertiesDlg ()=0 |
| Brings up the Animation Layer Properties Dialog, which lets you set different animation layer properties, such as whether or not we should automatically mute layers greater than the active one. More...
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virtual void | SetFilterActiveOnlyTrackView (bool val)=0 |
| Sets whether or not trackview will only show the current active layer or all of the layers for all of the layer controllers \ param[in] val If true only active layers will be shown in trackview. More...
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virtual bool | GetFilterActiveOnlyTrackView ()=0 |
| Get whether or not trackview will only show the current active layer or all of the layers for all of the layer controllers. More...
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virtual void | SetJustUpToActive (bool v)=0 |
| Sets whether or not we will automatically mute layers greater than the active layer. More...
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virtual bool | GetJustUpToActive ()=0 |
| Get whether or not we will automatically mute layers greater than the active layer. More...
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virtual void | SetCollapseControllerType (IAnimLayerControlManager::ControllerType type)=0 |
| Sets the controller type we will collapse non keyable controllers onto. More...
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virtual IAnimLayerControlManager::ControllerType | GetCollapseControllerType ()=0 |
| Get the controller type we will collapse non keyable controllers onto. More...
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virtual void | SetCollapsePerFrame (bool v)=0 |
| Sets whether or not we will collapse a controller per frame or we will try to just collapse the keys of the two controllers that are being merged. More...
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virtual bool | GetCollapsePerFrame ()=0 |
| Gets whether or not we will collapse a controller per frame or we will try to just collapse the keys of the two controllers that are being merged. More...
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virtual void | SetCollapsePerFrameActiveRange (bool v)=0 |
| Sets whether or not if collapsing per frame we use the active range, or a specified range. More...
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virtual bool | GetCollapsePerFrameActiveRange ()=0 |
| Gets whether or not if collapsing per frame we use the active range, or a specified range. More...
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virtual void | SetCollapseRange (Interval range)=0 |
| Sets the collapse range, if we aren't collapsing over the active range interval. More...
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virtual Interval | GetCollapseRange ()=0 |
| Gets the collapse range, if we aren't collapsing over the active range interval. More...
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CoreExport | FPInterfaceDesc () |
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CoreExport | FPInterfaceDesc (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *cd, ULONG flag,...) |
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CoreExport | ~FPInterfaceDesc () |
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virtual void | Init () |
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LifetimeType | LifetimeControl () |
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virtual BaseInterface * | GetInterface (Interface_ID id) |
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CoreExport void | LoadDescriptor (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *pCD, ULONG flag,...) |
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CoreExport void | AppendFunction (int id,...) |
| Add a new function to this interface descriptor. More...
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CoreExport void | AppendProperty (int id,...) |
| Add a new property to this interface descriptor. More...
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CoreExport void | AppendEnum (int id,...) |
| Add a new enum to this interface descriptor. More...
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CoreExport void | SetClassDesc (ClassDesc *i_cd) |
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CoreExport va_list | check_fn (va_list ap, int id) |
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CoreExport va_list | scan_fn (va_list ap, int id, int index) |
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CoreExport va_list | check_prop (va_list ap, int id) |
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CoreExport va_list | scan_prop (va_list ap, int id, int index) |
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CoreExport va_list | check_enum (va_list ap, EnumID id) |
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CoreExport va_list | scan_enum (va_list ap, EnumID id, int index) |
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FPInterfaceDesc * | GetDesc () |
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Interface_ID | GetID () |
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CoreExport FPFunctionDef * | GetFnDef (FunctionID fid) |
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ActionTable * | GetActionTable () |
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CoreExport void | EnableActions (BOOL onOff) |
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virtual CoreExport HINSTANCE | HInstance () |
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virtual CoreExport const MCHAR * | GetRsrcString (StringResID id) |
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virtual CoreExport FPStatus | Invoke (FunctionID fid, TimeValue t=0, FPParams *params=NULL) |
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virtual FPStatus | Invoke (FunctionID fid, FPParams *params) |
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virtual CoreExport FPStatus | Invoke (FunctionID fid, TimeValue t, FPValue &result, FPParams *params=NULL) |
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virtual FPStatus | Invoke (FunctionID fid, FPValue &result, FPParams *params=NULL) |
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virtual CoreExport FunctionID | FindFn (const MCHAR *name) |
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virtual CoreExport BOOL | IsEnabled (FunctionID actionID) |
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virtual CoreExport BOOL | IsChecked (FunctionID actionID) |
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virtual CoreExport BOOL | IsVisible (FunctionID actionID) |
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virtual CoreExport FunctionID | GetIsEnabled (FunctionID actionID) |
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virtual CoreExport FunctionID | GetIsChecked (FunctionID actionID) |
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virtual CoreExport FunctionID | GetIsVisible (FunctionID actionID) |
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virtual UtilExport | ~BaseInterface () |
| Destructor. More...
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virtual bool | RegisterNotifyCallback (InterfaceNotifyCallback *incb) |
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virtual void | UnRegisterNotifyCallback (InterfaceNotifyCallback *incb) |
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virtual BaseInterface * | AcquireInterface () |
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virtual void | ReleaseInterface () |
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virtual void | DeleteInterface () |
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virtual BaseInterface * | CloneInterface (void *remapDir=NULL) |
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virtual UtilExport | ~InterfaceServer () |
| Destructor. More...
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template<class InterfaceType > |
InterfaceType * | GetTypedInterface () |
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static UtilExport void * | operator new (size_t size) |
| Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
| Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
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static UtilExport void * | operator new (size_t size, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
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static UtilExport void * | operator new (size_t size, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
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static UtilExport void * | operator new[] (size_t size) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
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static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate arrays of objects. More...
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static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
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static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
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static UtilExport void | operator delete (void *ptr) |
| Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
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static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
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static UtilExport void | operator delete (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
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static UtilExport void | operator delete[] (void *ptr) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
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static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
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static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, void *placement_ptr) |
| Placement new operator. More...
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static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
| Placement delete operator. More...
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static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
| Allocates memory on a specified alignment boundary. More...
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static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
| Reallocates memory on a specified alignment boundary. More...
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static UtilExport void | aligned_free (void *ptr) |
| Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
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Interface_ID | ID |
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MSTR | internal_name |
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StringResID | description |
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ClassDesc * | cd |
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USHORT | flags |
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Tab< FPFunctionDef * > | functions |
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Tab< FPPropDef * > | props |
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Tab< FPEnum * > | enumerations |
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MSPluginClass * | pc |
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Rollout * | rollout |
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ActionTable * | action_table |
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static CoreExport FPInterfaceDesc | nullInterface |
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CoreExport void | load_descriptor (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *cd, USHORT flag, va_list ap) |
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virtual FPStatus | _dispatch_fn (FunctionID fid, TimeValue t, FPValue &result, FPParams *p) |
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The interface to the functionality for animation layers.
This class contains key functionality for creating and manipulation animation layer.s You get this interface by calling
#define IANIMLAYERCONTROLMANAGER_INTERFACE
Interface ID for the IAnimLayerControlManager Interface.
Definition: ILayerControl.h:33
The interface to the functionality for animation layers.
Definition: ILayerControl.h:42
CoreExport Interface * GetCOREInterface()