3ds Max C++ API Reference
IFilter Class Reference

Interface for perfoming workbench filter functions This class peforms workbench functions related to the filtering of fcurves. More...

#include <AnimationWBImp.h>

+ Inheritance diagram for IFilter:

Public Types

enum  FilterFunctions {
  doAngSmoothing = 0 , doAngBlurring , doAngBoosting , doAdvAngSmoothing ,
  doPosSmoothing , doPosBlurring , doPosBoosting , doKeyReduction ,
  doKeyPerFrame , enablePosSubAnim , enableRotSubAnim , enableScaleSubAnim ,
  collapsePosSubAnim , collapseRotSubAnim , createPosSubAnim , createRotSubAnim ,
  createScaleSubAnim , doKneeWobbleFilter , doKneeExtensionFilter
}
 
- Public Types inherited from BaseInterface
enum  LifetimeType { noRelease , immediateRelease , wantsRelease , serverControlled }
 

Public Member Functions

 DECLARE_DESCRIPTOR (IFilter)
 
virtual void DoAngSmoothing (Tab< INode * > &nodes, int width, float damping, Interval range)
 Perform Angular Smooth filtering on the passed in biped nodes. More...
 
virtual void DoAngBlurring (Tab< INode * > &nodes, int width, float damping, Interval range)
 Perform Angular Blur filtering on the passed in biped nodes. More...
 
virtual void DoAngBoosting (Tab< INode * > &nodes, int width, float damping, Interval range)
 Perform Angular Boost filtering on the passed in biped nodes. More...
 
virtual void DoAdvAngSmoothing (Tab< INode * > &nodes, int width, float damping, Interval range)
 Perform Advanced Angular Smooth filtering on the passed in biped nodes. More...
 
virtual void DoPosSmoothing (Tab< INode * > &nodes, int width, float damping, Interval range)
 Perform Position Smooth filtering on the passed in biped nodes. More...
 
virtual void DoPosBlurring (Tab< INode * > &nodes, int width, float damping, Interval range)
 Perform Position Blur filtering on the passed in biped nodes. More...
 
virtual void DoPosBoosting (Tab< INode * > &nodes, int width, float damping, Interval range)
 Perform Position Boost filtering on the passed in biped nodes. More...
 
virtual void DoKeyReduction (Tab< INode * > &nodes, float tolerance, int keySpacing, float COMTolerance, float COMKeySpacing, Interval range)
 Perform Key Reduction filtering on the passed in biped nodes. More...
 
virtual void DoKeyPerFrame (Tab< INode * > &nodes)
 Add a key per frame over the passsed in nodes. More...
 
virtual void EnablePosSubAnim (Tab< INode * > &nodes, BOOL enable)
 Enable the Position Sub Anims for the passed in nodes. More...
 
virtual void EnableRotSubAnim (Tab< INode * > &nodes, BOOL enable)
 Enable the Rotation Sub Anims for the passed in nodes. More...
 
virtual void EnableScaleSubAnim (Tab< INode * > &nodes, BOOL enable)
 Enable the Scale Sub Anims for the passed in nodes. More...
 
virtual void CollapsePosSubAnim (Tab< INode * > &nodes, BOOL perFrame, BOOL deleteSubAnim)
 Collapse the Position Sub Anims for the passed in nodes. More...
 
virtual void CollapseRotSubAnim (Tab< INode * > &nodes, BOOL perFrame, BOOL deleteSubAnim)
 Collapse the Rotation Sub Anims for the passed in nodes. More...
 
virtual void CreatePosSubAnim (Tab< INode * > &nodes, Control *toClone, BOOL checkIfOneExists)
 Create Position Sub Anims for the passed in nodes based upon the passed in controller. More...
 
virtual void CreateRotSubAnim (Tab< INode * > &nodes, Control *toClone, BOOL checkIfOneExists)
 Create Rotation Sub Anims for the passed in nodes based upon the passed in controller. More...
 
virtual void CreateScaleSubAnim (Tab< INode * > &nodes, Control *toClone, BOOL checkIfOneExists)
 Create Scale Sub Anims for the passed in nodes based upon the passed in controller. More...
 
virtual void DoKneeWobbleFilter (Tab< INode * > &nodes, float frameThreshold, float fluctuationThreshold, Interval range)
 Perform Knee Wobble Filter. More...
 
virtual void DoKneeExtensionFilter (Tab< INode * > &nodes, float kneeAngle, Interval range)
 Perform Knee Extension Filter. More...
 
 VFN_4 (doAngSmoothing, DoAngSmoothing, TYPE_INODE_TAB_BR, TYPE_INT, TYPE_FLOAT, TYPE_INTERVAL)
 
 VFN_4 (doAngBlurring, DoAngBlurring, TYPE_INODE_TAB_BR, TYPE_INT, TYPE_FLOAT, TYPE_INTERVAL)
 
 VFN_4 (doAngBoosting, DoAngBoosting, TYPE_INODE_TAB_BR, TYPE_INT, TYPE_FLOAT, TYPE_INTERVAL)
 
 VFN_4 (doAdvAngSmoothing, DoAdvAngSmoothing, TYPE_INODE_TAB_BR, TYPE_INT, TYPE_FLOAT, TYPE_INTERVAL)
 
 VFN_4 (doPosSmoothing, DoPosSmoothing, TYPE_INODE_TAB_BR, TYPE_INT, TYPE_FLOAT, TYPE_INTERVAL)
 
 VFN_4 (doPosBlurring, DoPosBlurring, TYPE_INODE_TAB_BR, TYPE_INT, TYPE_FLOAT, TYPE_INTERVAL)
 
 VFN_4 (doPosBoosting, DoPosBoosting, TYPE_INODE_TAB_BR, TYPE_INT, TYPE_FLOAT, TYPE_INTERVAL)
 
 VFN_6 (doKeyReduction, DoKeyReduction, TYPE_INODE_TAB_BR, TYPE_FLOAT, TYPE_INT, TYPE_FLOAT, TYPE_FLOAT, TYPE_INTERVAL)
 
 VFN_1 (doKeyPerFrame, DoKeyPerFrame, TYPE_INODE_TAB_BR)
 
 VFN_2 (enablePosSubAnim, EnablePosSubAnim, TYPE_INODE_TAB_BR, TYPE_BOOL)
 
 VFN_2 (enableRotSubAnim, EnableRotSubAnim, TYPE_INODE_TAB_BR, TYPE_BOOL)
 
 VFN_2 (enableScaleSubAnim, EnableScaleSubAnim, TYPE_INODE_TAB_BR, TYPE_BOOL)
 
 VFN_3 (collapsePosSubAnim, CollapsePosSubAnim, TYPE_INODE_TAB_BR, TYPE_BOOL, TYPE_BOOL)
 
 VFN_3 (collapseRotSubAnim, CollapseRotSubAnim, TYPE_INODE_TAB_BR, TYPE_BOOL, TYPE_BOOL)
 
 VFN_3 (createPosSubAnim, CreatePosSubAnim, TYPE_INODE_TAB_BR, TYPE_CONTROL, TYPE_BOOL)
 
 VFN_3 (createRotSubAnim, CreateRotSubAnim, TYPE_INODE_TAB_BR, TYPE_CONTROL, TYPE_BOOL)
 
 VFN_3 (createScaleSubAnim, CreateScaleSubAnim, TYPE_INODE_TAB_BR, TYPE_CONTROL, TYPE_BOOL)
 
 VFN_4 (doKneeWobbleFilter, DoKneeWobbleFilter, TYPE_INODE_TAB_BR, TYPE_FLOAT, TYPE_FLOAT, TYPE_INTERVAL)
 
 VFN_3 (doKneeExtensionFilter, DoKneeExtensionFilter, TYPE_INODE_TAB_BR, TYPE_FLOAT, TYPE_INTERVAL)
 
- Public Member Functions inherited from FPInterfaceDesc
CoreExport FPInterfaceDesc ()
 
CoreExport FPInterfaceDesc (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *cd, ULONG flag,...)
 
CoreExport ~FPInterfaceDesc ()
 
virtual void Init ()
 
LifetimeType LifetimeControl ()
 
virtual BaseInterfaceGetInterface (Interface_ID id)
 
CoreExport void LoadDescriptor (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *pCD, ULONG flag,...)
 
CoreExport void AppendFunction (int id,...)
 Add a new function to this interface descriptor. More...
 
CoreExport void AppendProperty (int id,...)
 Add a new property to this interface descriptor. More...
 
CoreExport void AppendEnum (int id,...)
 Add a new enum to this interface descriptor. More...
 
CoreExport void SetClassDesc (ClassDesc *i_cd)
 
CoreExport va_list check_fn (va_list ap, int id)
 
CoreExport va_list scan_fn (va_list ap, int id, int index)
 
CoreExport va_list check_prop (va_list ap, int id)
 
CoreExport va_list scan_prop (va_list ap, int id, int index)
 
CoreExport va_list check_enum (va_list ap, EnumID id)
 
CoreExport va_list scan_enum (va_list ap, EnumID id, int index)
 
FPInterfaceDescGetDesc ()
 
Interface_ID GetID ()
 
CoreExport FPFunctionDefGetFnDef (FunctionID fid)
 
ActionTableGetActionTable ()
 
CoreExport void EnableActions (BOOL onOff)
 
virtual CoreExport HINSTANCE HInstance ()
 
virtual CoreExport const MCHARGetRsrcString (StringResID id)
 
- Public Member Functions inherited from FPInterface
virtual CoreExport FPStatus Invoke (FunctionID fid, TimeValue t=0, FPParams *params=NULL)
 
virtual FPStatus Invoke (FunctionID fid, FPParams *params)
 
virtual CoreExport FPStatus Invoke (FunctionID fid, TimeValue t, FPValue &result, FPParams *params=NULL)
 
virtual FPStatus Invoke (FunctionID fid, FPValue &result, FPParams *params=NULL)
 
virtual CoreExport FunctionID FindFn (const MCHAR *name)
 
virtual CoreExport BOOL IsEnabled (FunctionID actionID)
 
virtual CoreExport BOOL IsChecked (FunctionID actionID)
 
virtual CoreExport BOOL IsVisible (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsEnabled (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsChecked (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsVisible (FunctionID actionID)
 
- Public Member Functions inherited from BaseInterface
virtual UtilExport ~BaseInterface ()
 Destructor. More...
 
virtual bool RegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual void UnRegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual BaseInterfaceAcquireInterface ()
 
virtual void ReleaseInterface ()
 
virtual void DeleteInterface ()
 
virtual BaseInterfaceCloneInterface (void *remapDir=NULL)
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 
- Public Attributes inherited from FPInterfaceDesc
Interface_ID ID
 
MSTR internal_name
 
StringResID description
 
ClassDesccd
 
USHORT flags
 
Tab< FPFunctionDef * > functions
 
Tab< FPPropDef * > props
 
Tab< FPEnum * > enumerations
 
MSPluginClasspc
 
Rolloutrollout
 
ActionTableaction_table
 
- Static Public Attributes inherited from FPInterface
static CoreExport FPInterfaceDesc nullInterface
 
- Protected Member Functions inherited from FPInterfaceDesc
CoreExport void load_descriptor (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *cd, USHORT flag, va_list ap)
 
- Protected Member Functions inherited from FPInterface
virtual FPStatus _dispatch_fn (FunctionID fid, TimeValue t, FPValue &result, FPParams *p)
 

Detailed Description

Interface for perfoming workbench filter functions This class peforms workbench functions related to the filtering of fcurves.


Filter can occur without any previous analysis. You get this interface by calling GetCOREInterface(FILTER_INTERFACE)

See also
IWorkbench

Member Enumeration Documentation

◆ FilterFunctions

Enumerator
doAngSmoothing 
doAngBlurring 
doAngBoosting 
doAdvAngSmoothing 
doPosSmoothing 
doPosBlurring 
doPosBoosting 
doKeyReduction 
doKeyPerFrame 
enablePosSubAnim 
enableRotSubAnim 
enableScaleSubAnim 
collapsePosSubAnim 
collapseRotSubAnim 
createPosSubAnim 
createRotSubAnim 
createScaleSubAnim 
doKneeWobbleFilter 
doKneeExtensionFilter 
503  {
504  doAngSmoothing = 0,
510  };
@ createPosSubAnim
Definition: AnimationWBImp.h:508
@ doKneeExtensionFilter
Definition: AnimationWBImp.h:509
@ doAngSmoothing
Definition: AnimationWBImp.h:504
@ doPosSmoothing
Definition: AnimationWBImp.h:505
@ collapsePosSubAnim
Definition: AnimationWBImp.h:508
@ enablePosSubAnim
Definition: AnimationWBImp.h:507
@ doAngBlurring
Definition: AnimationWBImp.h:505
@ createRotSubAnim
Definition: AnimationWBImp.h:508
@ doKneeWobbleFilter
Definition: AnimationWBImp.h:509
@ doAdvAngSmoothing
Definition: AnimationWBImp.h:505
@ collapseRotSubAnim
Definition: AnimationWBImp.h:508
@ enableScaleSubAnim
Definition: AnimationWBImp.h:507
@ doKeyReduction
Definition: AnimationWBImp.h:506
@ doPosBlurring
Definition: AnimationWBImp.h:506
@ doKeyPerFrame
Definition: AnimationWBImp.h:506
@ doAngBoosting
Definition: AnimationWBImp.h:505
@ enableRotSubAnim
Definition: AnimationWBImp.h:507
@ doPosBoosting
Definition: AnimationWBImp.h:506
@ createScaleSubAnim
Definition: AnimationWBImp.h:509

Member Function Documentation

◆ DECLARE_DESCRIPTOR()

DECLARE_DESCRIPTOR ( IFilter  )

◆ DoAngSmoothing()

virtual void DoAngSmoothing ( Tab< INode * > &  nodes,
int  width,
float  damping,
Interval  range 
)
virtual

Perform Angular Smooth filtering on the passed in biped nodes.

Parameters
[in]nodesThe nodes which to filter.
[in]widthHow many frames to do the filtering over.
[in]dampingDamping value.
[in]rangeRange over to perform the filter.

◆ DoAngBlurring()

virtual void DoAngBlurring ( Tab< INode * > &  nodes,
int  width,
float  damping,
Interval  range 
)
virtual

Perform Angular Blur filtering on the passed in biped nodes.

Parameters
[in]nodesThe nodes which to filter.
[in]widthHow many frames to do the filtering over.
[in]dampingDamping value.
[in]rangeRange over to perform the filter.

◆ DoAngBoosting()

virtual void DoAngBoosting ( Tab< INode * > &  nodes,
int  width,
float  damping,
Interval  range 
)
virtual

Perform Angular Boost filtering on the passed in biped nodes.

Parameters
[in]nodesThe nodes which to filter.
[in]widthHow many frames to do the filtering over.
[in]dampingDamping value.
[in]rangeRange over to perform the filter.

◆ DoAdvAngSmoothing()

virtual void DoAdvAngSmoothing ( Tab< INode * > &  nodes,
int  width,
float  damping,
Interval  range 
)
virtual

Perform Advanced Angular Smooth filtering on the passed in biped nodes.

Parameters
[in]nodesThe nodes which to filter.
[in]widthHow many frames to do the filtering over.
[in]dampingDamping value.
[in]rangeRange over to perform the filter.

◆ DoPosSmoothing()

virtual void DoPosSmoothing ( Tab< INode * > &  nodes,
int  width,
float  damping,
Interval  range 
)
virtual

Perform Position Smooth filtering on the passed in biped nodes.

Parameters
[in]nodesThe nodes which to filter.
[in]widthHow many frames to do the filtering over.
[in]dampingDamping value.
[in]range-Range over to perform the filter.

◆ DoPosBlurring()

virtual void DoPosBlurring ( Tab< INode * > &  nodes,
int  width,
float  damping,
Interval  range 
)
virtual

Perform Position Blur filtering on the passed in biped nodes.

Parameters
[in]nodesThe nodes which to filter.
[in]widthHow many frames to do the filtering over.
[in]dampingDamping value.
[in]rangeRange over to perform the filter.

◆ DoPosBoosting()

virtual void DoPosBoosting ( Tab< INode * > &  nodes,
int  width,
float  damping,
Interval  range 
)
virtual

Perform Position Boost filtering on the passed in biped nodes.

Parameters
[in]nodesThe nodes which to filter.
[in]widthHow many frames to do the filtering over.
[in]dampingDamping value.
[in]rangeRange over to perform the filter.

◆ DoKeyReduction()

virtual void DoKeyReduction ( Tab< INode * > &  nodes,
float  tolerance,
int  keySpacing,
float  COMTolerance,
float  COMKeySpacing,
Interval  range 
)
virtual

Perform Key Reduction filtering on the passed in biped nodes.

Similar to mocap key reduction

Parameters
[in]nodesThe nodes which to filter.
[in]toleranceThe maximun angle deviation for the non-COM(Center Of Mass) curves.
[in]keySpacingMinimum key spacing.
[in]COMToleranceMaximum position deviation for the COM(Center of Mass, the biped root) curves.
[in]COMKeySpacingMinimum key spacing for the COM(Center Of Mass,the biped root) curves.
[in]rangeRange over to perform the filter.

◆ DoKeyPerFrame()

virtual void DoKeyPerFrame ( Tab< INode * > &  nodes)
virtual

Add a key per frame over the passsed in nodes.

Parameters
[in]nodesThe nodes which to filter.

◆ EnablePosSubAnim()

virtual void EnablePosSubAnim ( Tab< INode * > &  nodes,
BOOL  enable 
)
virtual

Enable the Position Sub Anims for the passed in nodes.

Parameters
[in]nodesThe nodes which to enable.
[in]enableTRUE - enable, FALSE - disable.

◆ EnableRotSubAnim()

virtual void EnableRotSubAnim ( Tab< INode * > &  nodes,
BOOL  enable 
)
virtual

Enable the Rotation Sub Anims for the passed in nodes.

Parameters
[in]nodesThe nodes which to enable.
[in]enableTRUE - enable, FALSE - disable.

◆ EnableScaleSubAnim()

virtual void EnableScaleSubAnim ( Tab< INode * > &  nodes,
BOOL  enable 
)
virtual

Enable the Scale Sub Anims for the passed in nodes.

Parameters
[in]nodesThe nodes which to enable.
[in]enableTRUE - enable, FALSE - disable.

◆ CollapsePosSubAnim()

virtual void CollapsePosSubAnim ( Tab< INode * > &  nodes,
BOOL  perFrame,
BOOL  deleteSubAnim 
)
virtual

Collapse the Position Sub Anims for the passed in nodes.

Parameters
[in]nodesThe nodes which to collapse.
[in]perFrameTRUE - create a key per frame on the biped, FALSE - only create keys where the subanim had keys
[in]deleteSubAnimTRUE - delete the subnim, FALSE - leave the subanim with a weight of 0 in the list.

◆ CollapseRotSubAnim()

virtual void CollapseRotSubAnim ( Tab< INode * > &  nodes,
BOOL  perFrame,
BOOL  deleteSubAnim 
)
virtual

Collapse the Rotation Sub Anims for the passed in nodes.

Parameters
[in]nodesThe nodes which to collapse.
[in]perFrameTRUE - create a key per frame on the biped, FALSE - only create keys where the subanim had keys
[in]deleteSubAnimTRUE - delete the subnim, FALSE - leave the subanim with a weight of 0 in the list.

◆ CreatePosSubAnim()

virtual void CreatePosSubAnim ( Tab< INode * > &  nodes,
Control toClone,
BOOL  checkIfOneExists 
)
virtual

Create Position Sub Anims for the passed in nodes based upon the passed in controller.

Parameters
[in]nodesThe nodes which to create subanims on.
[in]toCloneThe control to clone.
[in]checkIfOneExists1 - check if one exists of the same class as toClone, if so don't create 0 - always create it.

◆ CreateRotSubAnim()

virtual void CreateRotSubAnim ( Tab< INode * > &  nodes,
Control toClone,
BOOL  checkIfOneExists 
)
virtual

Create Rotation Sub Anims for the passed in nodes based upon the passed in controller.

Parameters
[in]nodesThe nodes which to create subanims on.
[in]toCloneThe control to clone.
[in]checkIfOneExistsTRUE - check if a control of the same class as toClone exists, if so don't create, FALSE - always create it.

◆ CreateScaleSubAnim()

virtual void CreateScaleSubAnim ( Tab< INode * > &  nodes,
Control toClone,
BOOL  checkIfOneExists 
)
virtual

Create Scale Sub Anims for the passed in nodes based upon the passed in controller.

Parameters
[in]nodesThe nodes which to create subanims on.
[in]toCloneThe control to clone.
[in]checkIfOneExistsTRUE - check if a control of the same class as toClone exists, if so don't create, FALSE - always create it.

◆ DoKneeWobbleFilter()

virtual void DoKneeWobbleFilter ( Tab< INode * > &  nodes,
float  frameThreshold,
float  fluctuationThreshold,
Interval  range 
)
virtual

Perform Knee Wobble Filter.

Parameters
[in]nodesThe nodes which to filter. Only works on biped knee nodes.
[in]frameThresholdHow much time, in terms of frames, that the calculation will use to check for the wobble.
[in]fluctuationThresholdHow much deviation will that will trigger a detection. In degrees, from 0 to 360.
[in]rangeRange over to perform the filter.

◆ DoKneeExtensionFilter()

virtual void DoKneeExtensionFilter ( Tab< INode * > &  nodes,
float  kneeAngle,
Interval  range 
)
virtual

Perform Knee Extension Filter.

Parameters
[in]nodesThe nodes which to filter. Only works on biped knee nodes.
[in]kneeAngleHow much knee bend beyond to look for. In degrees from 0 to 360.
[in]rangeInterval over which to do the search.

◆ VFN_4() [1/8]

◆ VFN_4() [2/8]

◆ VFN_4() [3/8]

◆ VFN_4() [4/8]

◆ VFN_4() [5/8]

◆ VFN_4() [6/8]

◆ VFN_4() [7/8]

◆ VFN_6()

◆ VFN_1()

◆ VFN_2() [1/3]

◆ VFN_2() [2/3]

◆ VFN_2() [3/3]

◆ VFN_3() [1/6]

◆ VFN_3() [2/6]

◆ VFN_3() [3/6]

◆ VFN_3() [4/6]

◆ VFN_3() [5/6]

◆ VFN_4() [8/8]

◆ VFN_3() [6/6]