3ds Max C++ API Reference
ISkin Class Referenceabstract

#include <iskin.h>

+ Inheritance diagram for ISkin:

Public Member Functions

virtual ~ISkin ()
 
virtual int GetBoneInitTM (INode *pNode, Matrix3 &InitTM, bool bObjOffset=false)=0
 
virtual int GetSkinInitTM (INode *pNode, Matrix3 &InitTM, bool bObjOffset=false)=0
 
virtual int GetNumBones ()=0
 
virtual INodeGetBone (int idx)=0
 
virtual DWORD GetBoneProperty (int idx)=0
 
virtual ISkinContextDataGetContextInterface (INode *pNode)=0
 
virtual const MCHARGetBoneName (int index)=0
 
virtual int GetSelectedBone ()=0
 
virtual void UpdateGizmoList ()=0
 
virtual void GetEndPoints (int id, Point3 &l1, Point3 &l2)=0
 
virtual Matrix3 GetBoneTm (int id)=0
 
virtual INodeGetBoneFlat (int idx)=0
 
virtual int GetNumBonesFlat ()=0
 
virtual int GetRefFrame ()=0
 
virtual BOOL GetDQBlending ()=0
 
virtual void SetDQBlending (BOOL blend)=0
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 

Detailed Description

See also
Class ISkinContextData, Class INode, Class Matrix3

Description:
This class represents the interface for the Skin modifier.

Constructor & Destructor Documentation

◆ ~ISkin()

virtual ~ISkin ( )
inlinevirtual
Remarks
Destructor.
158 {}

Member Function Documentation

◆ GetBoneInitTM()

virtual int GetBoneInitTM ( INode pNode,
Matrix3 InitTM,
bool  bObjOffset = false 
)
pure virtual
Remarks
This method retrieves the intial matrix of the bone when it was applied to skin.
Parameters:
INode *pNode

The INode of the bone you want to get the TM from.

Matrix3 &InitTM

This returns either the initial node TM or object TM of the bone when it was applied to skin.

bool bObjOffset = false

When TRUE the InitTM returns the object TM else the node TM.
Returns
SKIN_OK if the pNode was in the system else it returns SKIN_INVALID_NODE_PTR.

◆ GetSkinInitTM()

virtual int GetSkinInitTM ( INode pNode,
Matrix3 InitTM,
bool  bObjOffset = false 
)
pure virtual
Remarks
This method gets the initial matrix of the skinned object when it was applied to skin.
Parameters:
INode *pNode

The INode of the bone you want to get the TM from.

Matrix3 &InitTM

This returns either the initial skinned node tm or object tm of the bone when it was applied to skin.

bool bObjOffset = false

When TRUE the InitTM returns the object TM else the node TM.
Returns
SKIN_OK if the pNode was in the system else it returns SKIN_INVALID_NODE_PTR.

◆ GetNumBones()

virtual int GetNumBones ( )
pure virtual
Remarks
This method returns the actual number of non NULL bones in the system.

◆ GetBone()

virtual INode* GetBone ( int  idx)
pure virtual
Remarks
This method returns the INode of a particular bone.
Parameters:
int idx

The index of the bone that you want to get the INode from. Note there are 2 tables that contain bone date. One has NULL entries and the other has all the invalid NULL bones removed. The index here points to the table that has the NULL entries removed.

◆ GetBoneProperty()

virtual DWORD GetBoneProperty ( int  idx)
pure virtual
Remarks
This method returns the flags of a particular bone.
Parameters:
int idx

The index of the bone that you want to get the INode from. Note there are 2 tables that contain bone data. One has NULL entries and the other has all the invalid NULL bones removed. The index here points to the table that has the NULL entries removed.
Returns
One of the following;

BONE_LOCK_FLAG

Not used.

BONE_ABSOLUTE_FLAG

The bone is in absolute mode (i.e. all the vertices weight must add up to 1.0f).

BONE_SPLINE_FLAG

This bone is a spline.

BONE_SPLINECLOSED_FLAG

This bone is a closed spline.

BONE_DRAW_ENVELOPE_FLAG

Always draw this bones envelope.

BONE_BONE_FLAG

This bone is one of 3ds Max' bone objects..

BONE_DEAD_FLAG

This bone is no longer used.

◆ GetContextInterface()

virtual ISkinContextData* GetContextInterface ( INode pNode)
pure virtual
Remarks
This method returns the interface pointer to the local skin data for the node.
Parameters:
INode *pNode

The node that you want to retrieve the skin interface to.

◆ GetBoneName()

virtual const MCHAR* GetBoneName ( int  index)
pure virtual
Remarks
This method returns the name of the bone pointed to by index.
Parameters:
int index

The index of the bone that you want to get the name of. Note there are 2 tables that contain bone data. One has NULL entries and the other has all the invalid NULL bones removed. The index here points to the table that has the NULL entries in them.

◆ GetSelectedBone()

virtual int GetSelectedBone ( )
pure virtual
Remarks
This method returns the current selected bone.

◆ UpdateGizmoList()

virtual void UpdateGizmoList ( )
pure virtual
Remarks
This method forces the gizmo list box to update.

◆ GetEndPoints()

virtual void GetEndPoints ( int  id,
Point3 l1,
Point3 l2 
)
pure virtual
Remarks
This method retrieves the start and end points of the envelope in bone space.
Parameters:
int id

The index of the bone that you want to get the INode from. Note there are 2 tables that contain bone data. One has NULL entries and the other has all the invalid NULL bones removed. The index here points to the table that has the NULL entries

Point3 &l1

The start point of the envelope in bone space.

Point3 &l2

The end point of the envelope in bone space.

◆ GetBoneTm()

virtual Matrix3 GetBoneTm ( int  id)
pure virtual
Remarks
This method returns the bone TM of the specified bone.
Parameters:
int id

The index of the bone.

◆ GetBoneFlat()

virtual INode* GetBoneFlat ( int  idx)
pure virtual
Remarks
This method returns the INode of a particular bone.
Parameters:
int idx

The index of the bone that you want to get the INode from. Note there are 2 tables that contain bone data. One has NULL entries and the other has all the invalid NULL bones removed. The index here points to the table that has the NULL entries

◆ GetNumBonesFlat()

virtual int GetNumBonesFlat ( )
pure virtual
Remarks
This method returns the actual number of NULL bones in the system including NULL entries.

◆ GetRefFrame()

virtual int GetRefFrame ( )
pure virtual
Remarks
This returns the reference frame of the skin modifier.

◆ GetDQBlending()

virtual BOOL GetDQBlending ( )
pure virtual
Remarks
Returns whether the skin modifier is in DQ blending mode

◆ SetDQBlending()

virtual void SetDQBlending ( BOOL  blend)
pure virtual
Remarks
Sets whether the skin modifier is in DQ blending mode