3ds Max C++ API Reference
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#include <mxsPlugin.h>
Public Member Functions | |
void | DeleteThis () |
ReferenceTarget * | get_delegate () |
void | GetClassName (MSTR &s, bool localized=true) const override |
Class_ID | ClassID () |
void | FreeCaches () |
int | NumSubs () |
Animatable * | SubAnim (int i) |
MSTR | SubAnimName (int i, bool localized=true) override |
int | NumParamBlocks () |
IParamBlock2 * | GetParamBlock (int i) |
IParamBlock2 * | GetParamBlockByID (BlockID id) |
void * | GetInterface (ULONG id) |
virtual BaseInterface * | GetInterface (Interface_ID id) |
int | NumRefs () |
RefTargetHandle | GetReference (int i) |
void | SetReference (int i, RefTargetHandle rtarg) |
BOOL | Active (TimeValue t) |
void | Update (TimeValue t, Interval &valid) |
int | NumGizmos () |
INode * | GetGizmo (int i) |
void | DeleteGizmo (int i) |
void | AppendGizmo (INode *node) |
BOOL | OKGizmo (INode *node) |
void | EditGizmo (INode *node) |
Public Attributes | |
TYPE * | delegate |
void DeleteThis | ( | ) |
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int NumRefs | ( | ) |
RefTargetHandle GetReference | ( | int | i | ) |
void SetReference | ( | int | i, |
RefTargetHandle | rtarg | ||
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TYPE* delegate |