Provides facilities to initialize the shading parameters of the Physical Sun & Sky plugin.
More...
|
virtual ShadingParameters | CreateShadingParameters (const float global_intensity, const float haze, const bool sun_enabled, const float sun_disc_intensity, const float sun_glow_intensity, const float sun_disc_scale, const float sky_intensity, const Color night_color, const float night_intensity, const float horizon_height_deg, const float horizon_blur_deg, const Color ground_color, const float saturation, const Color tint, const Point3 sun_direction, const bool use_custom_perez_coefficients, const float custom_perez_A, const float custom_perez_B, const float custom_perez_C, const float custom_perez_D, const float custom_perez_E, const float custom_perez_diffuse_horizontal_illuminance, const float custom_perez_direct_normal_illuminance, const TimeValue t, Interval &validity) const =0 |
| Converts the given UI-level parameters into the parameters expected by the Physical Sun & Sky shader. More...
|
|
virtual std::unique_ptr< IShader > | InstantiateShader (const ShadingParameters &shading_parameters) const =0 |
| Instantiates a shader from shading parameters obtained through CreateShadingParameters(). More...
|
|
CoreExport | FPInterfaceDesc () |
|
CoreExport | FPInterfaceDesc (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *cd, ULONG flag,...) |
|
CoreExport | ~FPInterfaceDesc () |
|
virtual void | Init () |
|
LifetimeType | LifetimeControl () |
|
virtual BaseInterface * | GetInterface (Interface_ID id) |
|
CoreExport void | LoadDescriptor (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *pCD, ULONG flag,...) |
|
CoreExport void | AppendFunction (int id,...) |
| Add a new function to this interface descriptor. More...
|
|
CoreExport void | AppendProperty (int id,...) |
| Add a new property to this interface descriptor. More...
|
|
CoreExport void | AppendEnum (int id,...) |
| Add a new enum to this interface descriptor. More...
|
|
CoreExport void | SetClassDesc (ClassDesc *i_cd) |
|
CoreExport va_list | check_fn (va_list ap, int id) |
|
CoreExport va_list | scan_fn (va_list ap, int id, int index) |
|
CoreExport va_list | check_prop (va_list ap, int id) |
|
CoreExport va_list | scan_prop (va_list ap, int id, int index) |
|
CoreExport va_list | check_enum (va_list ap, EnumID id) |
|
CoreExport va_list | scan_enum (va_list ap, EnumID id, int index) |
|
FPInterfaceDesc * | GetDesc () |
|
Interface_ID | GetID () |
|
CoreExport FPFunctionDef * | GetFnDef (FunctionID fid) |
|
ActionTable * | GetActionTable () |
|
CoreExport void | EnableActions (BOOL onOff) |
|
virtual CoreExport HINSTANCE | HInstance () |
|
virtual CoreExport const MCHAR * | GetRsrcString (StringResID id) |
|
virtual CoreExport FPStatus | Invoke (FunctionID fid, TimeValue t=0, FPParams *params=NULL) |
|
virtual FPStatus | Invoke (FunctionID fid, FPParams *params) |
|
virtual CoreExport FPStatus | Invoke (FunctionID fid, TimeValue t, FPValue &result, FPParams *params=NULL) |
|
virtual FPStatus | Invoke (FunctionID fid, FPValue &result, FPParams *params=NULL) |
|
virtual CoreExport FunctionID | FindFn (const MCHAR *name) |
|
virtual CoreExport BOOL | IsEnabled (FunctionID actionID) |
|
virtual CoreExport BOOL | IsChecked (FunctionID actionID) |
|
virtual CoreExport BOOL | IsVisible (FunctionID actionID) |
|
virtual CoreExport FunctionID | GetIsEnabled (FunctionID actionID) |
|
virtual CoreExport FunctionID | GetIsChecked (FunctionID actionID) |
|
virtual CoreExport FunctionID | GetIsVisible (FunctionID actionID) |
|
virtual UtilExport | ~BaseInterface () |
| Destructor. More...
|
|
virtual bool | RegisterNotifyCallback (InterfaceNotifyCallback *incb) |
|
virtual void | UnRegisterNotifyCallback (InterfaceNotifyCallback *incb) |
|
virtual BaseInterface * | AcquireInterface () |
|
virtual void | ReleaseInterface () |
|
virtual void | DeleteInterface () |
|
virtual BaseInterface * | CloneInterface (void *remapDir=NULL) |
|
virtual UtilExport | ~InterfaceServer () |
| Destructor. More...
|
|
template<class InterfaceType > |
InterfaceType * | GetTypedInterface () |
|
|
static Interface_ID | GetInterfaceID () |
| Returns the ID of this interface. More...
|
|
static IShaderGenerator * | GetInterface () |
| Returns a pointer to this interface. More...
|
|
static UtilExport void * | operator new (size_t size) |
| Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
| Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void * | operator new (size_t size, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void * | operator new (size_t size, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void * | operator new[] (size_t size) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate arrays of objects. More...
|
|
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void | operator delete (void *ptr) |
| Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
|
|
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
|
|
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
|
|
static UtilExport void | operator delete[] (void *ptr) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
|
|
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
|
|
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
|
|
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
| Placement new operator. More...
|
|
static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
| Placement delete operator. More...
|
|
static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
| Allocates memory on a specified alignment boundary. More...
|
|
static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
| Reallocates memory on a specified alignment boundary. More...
|
|
static UtilExport void | aligned_free (void *ptr) |
| Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
|
|
Provides facilities to initialize the shading parameters of the Physical Sun & Sky plugin.
This class encapsulates the logic for initializing the shading parameters of the Physical Sun & Sky plugin. Its intent is to enabled arbitrary (third party) plugins to use the shading facilities of the Physical Sun & Sky plugin. This is achieved by converting the UI-level parameters to those of the Physical Sun & Sky plugin (which should be somewhat simple), and letting this class massage those parameters to the internal ones used by the shader. For example, the ART renderer uses this interface to convert the mental ray Sun & Sky into a Physical Sun & Sky shader.