3ds Max C++ API Reference
ISceneNodeEvent Class Referenceabstract

You receive a ISceneNodeEvent instance when some nodes have been added/removed to/from the scene Event monitored: EventType_Scene_Node_Added/EventType_Scene_Node_Removed. More...

#include <NotificationAPI_Events.h>

+ Inheritance diagram for ISceneNodeEvent:

Public Member Functions

virtual INodeGetNode () const =0
 
- Public Member Functions inherited from IGenericEvent
virtual NotifierType GetNotifierType (void) const =0
 Get the type of notifier: More...
 
virtual size_t GetEventType (void) const =0
 Get the update type. More...
 
virtual void DebugPrintToFile (FILE *f) const =0
 For debugging purpose you may use this to print the event to an existing file stream. More...
 

Protected Member Functions

virtual ~ISceneNodeEvent ()
 
- Protected Member Functions inherited from IGenericEvent
virtual ~IGenericEvent ()
 

Detailed Description

You receive a ISceneNodeEvent instance when some nodes have been added/removed to/from the scene Event monitored: EventType_Scene_Node_Added/EventType_Scene_Node_Removed.

Constructor & Destructor Documentation

◆ ~ISceneNodeEvent()

virtual ~ISceneNodeEvent ( )
inlineprotectedvirtual
329 {};

Member Function Documentation

◆ GetNode()

virtual INode* GetNode ( ) const
pure virtual