3ds Max C++ API Reference
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You receive a ISceneNodeEvent instance when some nodes have been added/removed to/from the scene Event monitored: EventType_Scene_Node_Added/EventType_Scene_Node_Removed. More...
#include <NotificationAPI_Events.h>
Public Member Functions | |
virtual INode * | GetNode () const =0 |
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virtual NotifierType | GetNotifierType (void) const =0 |
Get the type of notifier: More... | |
virtual size_t | GetEventType (void) const =0 |
Get the update type. More... | |
virtual void | DebugPrintToFile (FILE *f) const =0 |
For debugging purpose you may use this to print the event to an existing file stream. More... | |
Protected Member Functions | |
virtual | ~ISceneNodeEvent () |
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virtual | ~IGenericEvent () |
You receive a ISceneNodeEvent instance when some nodes have been added/removed to/from the scene Event monitored: EventType_Scene_Node_Added/EventType_Scene_Node_Removed.
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inlineprotectedvirtual |
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pure virtual |