3ds Max C++ API Reference
SceneNodeByNameCache Class Referenceabstract

#include <pathname.h>

Public Member Functions

virtual ScripterExport ~SceneNodeByNameCache ()
 
virtual ScripterExport INodeGetSceneNodeByName (const MCHAR *name, bool exactMatch=false, bool caseSensitive=false)=0
 

Static Public Member Functions

static ScripterExport SceneNodeByNameCacheGetInst ()
 

Constructor & Destructor Documentation

◆ ~SceneNodeByNameCache()

virtual ScripterExport ~SceneNodeByNameCache ( )
virtual

Member Function Documentation

◆ GetInst()

static ScripterExport SceneNodeByNameCache& GetInst ( )
static

◆ GetSceneNodeByName()

virtual ScripterExport INode* GetSceneNodeByName ( const MCHAR name,
bool  exactMatch = false,
bool  caseSensitive = false 
)
pure virtual