3ds Max C++ API Reference
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There are currently two types of data supported for mesh vertices: floating point values and colors. More...
Macros | |
#define | PERDATA_TYPE_FLOAT 0 |
The floating point data type. More... | |
#define | PERDATA_TYPE_COLOR24 1 |
The color data type. More... | |
There are currently two types of data supported for mesh vertices: floating point values and colors.
This however might be extended in the future.
#define PERDATA_TYPE_FLOAT 0 |
The floating point data type.
#define PERDATA_TYPE_COLOR24 1 |
The color data type.