3ds Max C++ API Reference
Data Types for Mesh Vertices

There are currently two types of data supported for mesh vertices: floating point values and colors. More...

Macros

#define PERDATA_TYPE_FLOAT   0
 The floating point data type. More...
 
#define PERDATA_TYPE_COLOR24   1
 The color data type. More...
 

Detailed Description

There are currently two types of data supported for mesh vertices: floating point values and colors.

This however might be extended in the future.

Macro Definition Documentation

◆ PERDATA_TYPE_FLOAT

#define PERDATA_TYPE_FLOAT   0

The floating point data type.

◆ PERDATA_TYPE_COLOR24

#define PERDATA_TYPE_COLOR24   1

The color data type.