3ds Max C++ API Reference
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The arguments for the "dispFlags" parameter in GraphicsWindow::processWireFaces(), and also for Mesh::dispFlags and BezierShape::dispFlags. More...
Macros | |
#define | DISP_VERTTICKS (1<<0) |
Display vertices as tick marks. More... | |
#define | DISP_BEZHANDLES (1<<1) |
Display Bezier handles. More... | |
#define | DISP_OBJSELECTED (1<<8) |
Mimics COMP_OBJSELECTED in mesh.h. More... | |
#define | DISP_SELVERTS (1<<10) |
Display selected vertices. More... | |
#define | DISP_SELFACES (1<<11) |
Display selected faces. More... | |
#define | DISP_SELSEGMENTS (1<<11) |
Display selected segments. More... | |
#define | DISP_SELPATCHES (1<<11) |
Display selected patches. More... | |
#define | DISP_SELEDGES (1<<12) |
Display selected edges. More... | |
#define | DISP_SELPOLYS (1<<13) |
Display selected polygons. More... | |
#define | DISP_SELHANDLES (1<<14) |
Display selected handles. More... | |
#define | DISP_UNSELECTED (1<<14) |
Used by loft – Shape unselected. More... | |
#define | DISP_SELECTED (1<<15) |
Used by loft – Shape selected. More... | |
#define | DISP_LATTICE (1<<16) |
Display the patch lattice. More... | |
#define | DISP_ATSHAPELEVEL (1<<16) |
Used by loft – Shape at current level. More... | |
#define | DISP_VERT_NUMBERS (1<<17) |
When this bit is set, and vertex ticks are being displayed, the shape is drawn with vertex numbers in addition to the ticks. More... | |
#define | DISP_VERTS (1<<17) |
This is used by the Edit Patch modifier to indicate whether the vertices are displayed or not. More... | |
#define | DISP_VERT_NUMBERS_SELONLY (1<<18) |
When this bit is set and the DISP_VERT_NUMBERS bit is set, only the numbers of selected vertices are displayed. More... | |
#define | DISP_SPLINES_ORTHOG (1<<25) |
Not displayed, but splines to be created orthogonally. More... | |
#define | USE_DAMAGE_RECT (1<<0) |
If this flag is set, only the damaged area needs to be displayed. More... | |
#define | DISP_SHOWSUBOBJECT (1<<1) |
This indicates if an item should display its sub-object selection state. More... | |
The arguments for the "dispFlags" parameter in GraphicsWindow::processWireFaces(), and also for Mesh::dispFlags and BezierShape::dispFlags.
#define DISP_VERTTICKS (1<<0) |
Display vertices as tick marks.
#define DISP_BEZHANDLES (1<<1) |
Display Bezier handles.
#define DISP_OBJSELECTED (1<<8) |
Mimics COMP_OBJSELECTED in mesh.h.
#define DISP_SELVERTS (1<<10) |
Display selected vertices.
#define DISP_SELFACES (1<<11) |
Display selected faces.
#define DISP_SELSEGMENTS (1<<11) |
Display selected segments.
#define DISP_SELPATCHES (1<<11) |
Display selected patches.
#define DISP_SELEDGES (1<<12) |
Display selected edges.
#define DISP_SELPOLYS (1<<13) |
Display selected polygons.
#define DISP_SELHANDLES (1<<14) |
Display selected handles.
#define DISP_UNSELECTED (1<<14) |
Used by loft – Shape unselected.
#define DISP_SELECTED (1<<15) |
Used by loft – Shape selected.
#define DISP_LATTICE (1<<16) |
Display the patch lattice.
#define DISP_ATSHAPELEVEL (1<<16) |
Used by loft – Shape at current level.
#define DISP_VERT_NUMBERS (1<<17) |
When this bit is set, and vertex ticks are being displayed, the shape is drawn with vertex numbers in addition to the ticks.
#define DISP_VERTS (1<<17) |
This is used by the Edit Patch modifier to indicate whether the vertices are displayed or not.
This can be toggled on or off.
#define DISP_VERT_NUMBERS_SELONLY (1<<18) |
When this bit is set and the DISP_VERT_NUMBERS bit is set, only the numbers of selected vertices are displayed.
#define DISP_SPLINES_ORTHOG (1<<25) |
Not displayed, but splines to be created orthogonally.
#define USE_DAMAGE_RECT (1<<0) |
If this flag is set, only the damaged area needs to be displayed.
The damaged rectangle may be retrieved using INode::GetDamagedRect(). See Class INode.
#define DISP_SHOWSUBOBJECT (1<<1) |
This indicates if an item should display its sub-object selection state.
The system will set this flag is the item is selected, the user is in the modify branch, and the item is in sub-object selection mode.