3ds Max C++ API Reference
Display Events

Changes to the display or interactivity state of an object. More...

Functions

virtual void SubobjectSelectionChanged (NodeKeyTab &nodes)
 
virtual void SelectionChanged (NodeKeyTab &nodes)
 Nodes selected or deselected. More...
 
virtual void HideChanged (NodeKeyTab &nodes)
 Nodes hidden or unhidden. More...
 
virtual void FreezeChanged (NodeKeyTab &nodes)
 Nodes frozen or unfrozen. More...
 
virtual void DisplayOtherEvent (NodeKeyTab &nodes)
 All other display or interaction node events. More...
 

Detailed Description

Changes to the display or interactivity state of an object.

Subobject selection changed.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()

Function Documentation

◆ SubobjectSelectionChanged()

virtual void SubobjectSelectionChanged ( NodeKeyTab nodes)
inlinevirtual
248 {}

◆ SelectionChanged()

virtual void SelectionChanged ( NodeKeyTab nodes)
inlinevirtual

Nodes selected or deselected.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()
252 {}

◆ HideChanged()

virtual void HideChanged ( NodeKeyTab nodes)
inlinevirtual

Nodes hidden or unhidden.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()
256 {}

◆ FreezeChanged()

virtual void FreezeChanged ( NodeKeyTab nodes)
inlinevirtual

Nodes frozen or unfrozen.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()
260 {}

◆ DisplayOtherEvent()

virtual void DisplayOtherEvent ( NodeKeyTab nodes)
inlinevirtual

All other display or interaction node events.

For example, turning on trajectory mode or link display mode.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()
265 {}