3ds Max C++ API Reference
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These are valid arguments to the function GraphicsWindow::querySupport(). More...
Macros | |
#define | GW_SPT_TXT_CORRECT 0 |
Allow perspective correction to be toggled? More... | |
#define | GW_SPT_GEOM_ACCEL 1 |
Do 3D xforms, clipping, lighting thru driver? More... | |
#define | GW_SPT_TRI_STRIPS 2 |
Send down strips instead of individual triangles? More... | |
#define | GW_SPT_DUAL_PLANES 3 |
Allow dual planes to be used? More... | |
#define | GW_SPT_SWAP_MODEL 4 |
Update viewports with complete redraw on WM_PAINT? More... | |
#define | GW_SPT_INCR_UPDATE 5 |
Redraw only damaged areas on object move? More... | |
#define | GW_SPT_1_PASS_DECAL 6 |
Do decaling with only one pass? More... | |
#define | GW_SPT_DRIVER_CONFIG 7 |
Allow driver config dialog box? More... | |
#define | GW_SPT_TEXTURED_BKG 8 |
Is viewport background a texture? More... | |
#define | GW_SPT_VIRTUAL_VPTS 9 |
Are viewports bigger than the window allowed? More... | |
#define | GW_SPT_PAINT_DOES_BLIT 10 |
Does WM_PAINT cause a backbuffer blit? More... | |
#define | GW_SPT_WIREFRAME_STRIPS 11 |
Are wireframe objects are sent as tristrips? More... | |
#define | GW_SPT_ORG_UPPER_LEFT 12 |
Is the device origin at upper left? More... | |
#define | GW_SPT_ARRAY_PROCESSING 13 |
Can the drive handle vertex array data? More... | |
#define | GW_SPT_NUM_LIGHTS 14 |
Number of lights supported? More... | |
#define | GW_SPT_NUM_TEXTURES 15 |
Number of multitexture stages supported? More... | |
#define | GW_SPT_WIRE_FACES 16 |
Support for wireframe faces with visibility flags? More... | |
#define | GW_SPT_TOTAL 17 |
The maximum number of support queries. More... | |
These are valid arguments to the function GraphicsWindow::querySupport().
#define GW_SPT_TXT_CORRECT 0 |
Allow perspective correction to be toggled?
#define GW_SPT_GEOM_ACCEL 1 |
Do 3D xforms, clipping, lighting thru driver?
#define GW_SPT_TRI_STRIPS 2 |
Send down strips instead of individual triangles?
#define GW_SPT_DUAL_PLANES 3 |
Allow dual planes to be used?
#define GW_SPT_SWAP_MODEL 4 |
Update viewports with complete redraw on WM_PAINT?
#define GW_SPT_INCR_UPDATE 5 |
Redraw only damaged areas on object move?
#define GW_SPT_1_PASS_DECAL 6 |
Do decaling with only one pass?
#define GW_SPT_DRIVER_CONFIG 7 |
Allow driver config dialog box?
#define GW_SPT_TEXTURED_BKG 8 |
Is viewport background a texture?
#define GW_SPT_VIRTUAL_VPTS 9 |
Are viewports bigger than the window allowed?
#define GW_SPT_PAINT_DOES_BLIT 10 |
Does WM_PAINT cause a backbuffer blit?
#define GW_SPT_WIREFRAME_STRIPS 11 |
Are wireframe objects are sent as tristrips?
#define GW_SPT_ORG_UPPER_LEFT 12 |
Is the device origin at upper left?
#define GW_SPT_ARRAY_PROCESSING 13 |
Can the drive handle vertex array data?
#define GW_SPT_NUM_LIGHTS 14 |
Number of lights supported?
#define GW_SPT_NUM_TEXTURES 15 |
Number of multitexture stages supported?
#define GW_SPT_WIRE_FACES 16 |
Support for wireframe faces with visibility flags?
#define GW_SPT_TOTAL 17 |
The maximum number of support queries.