3ds Max C++ API Reference
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Macros | |
#define | NUM_HIDDENMAPS 2 |
The number of "Hidden" or negative-indexed maps in objects which support hidden maps. More... | |
#define | MAP_SHADING -1 |
The shading (or illumination) map. More... | |
#define | MAP_ALPHA -2 |
The Alpha channel map. More... | |
#define NUM_HIDDENMAPS 2 |
The number of "Hidden" or negative-indexed maps in objects which support hidden maps.
indexes for hidden maps are -1-(their position in the hidden map array). (These negative indexes are valid for methods such as mapSupport, mapVerts, etc.)
#define MAP_SHADING -1 |
The shading (or illumination) map.
#define MAP_ALPHA -2 |
The Alpha channel map.
Note that only the x (or u) coordinate of the map vertices is currently used.