3ds Max C++ API Reference
IParticleChannelFloat.h

Functions

virtual float GetValue (int index) const =0
 Gets a property for a particle by index. More...
 
virtual bool IsGlobal () const =0
 Verifies that the channel is global. More...
 
virtual float GetValue () const =0
 If the channel is global, returns the global value. More...
 
FPInterfaceDescGetDesc ()
 
virtual void SetValue (int index, float value)=0
 Sets a property for the particle with the specified index. More...
 
virtual void SetValue (float value)=0
 Sets a property for all particles at once, thus making the channel global. More...
 
FPInterfaceDescGetDesc ()
 

Detailed Description

Function Documentation

◆ GetValue() [1/2]

float GetValue ( int  index) const
pure virtual

Gets a property for a particle by index.

◆ IsGlobal()

bool IsGlobal ( ) const
pure virtual

Verifies that the channel is global.

◆ GetValue() [2/2]

float GetValue ( ) const
pure virtual

If the channel is global, returns the global value.

If channel is not global, returns value of the first particle.

◆ GetDesc() [1/2]

FPInterfaceDesc * GetDesc ( )
inlinevirtual
Remarks
Returns a pointer to the class which contains the interface metadata.

Implements FPInterface.

#define PARTICLECHANNELFLOATR_INTERFACE
Definition: IParticleChannelFloat.h:20
virtual FPInterfaceDesc * GetDescByID(Interface_ID id)
Definition: ifnpub.h:613

◆ SetValue() [1/2]

void SetValue ( int  index,
float  value 
)
pure virtual

Sets a property for the particle with the specified index.

◆ SetValue() [2/2]

void SetValue ( float  value)
pure virtual

Sets a property for all particles at once, thus making the channel global.

◆ GetDesc() [2/2]

FPInterfaceDesc * GetDesc ( )
inlinevirtual
Remarks
Returns a pointer to the class which contains the interface metadata.

Implements FPInterface.

#define PARTICLECHANNELFLOATW_INTERFACE
Definition: IParticleChannelFloat.h:21