3ds Max C++ API Reference
Light Attenuation Types

Macros

#define GW_ATTEN_NONE   0x0000
 
#define GW_ATTEN_START   0x0001
 
#define GW_ATTEN_END   0x0002
 
#define GW_ATTEN_LINEAR   0x0010
 
#define GW_ATTEN_QUAD   0x0020
 

Detailed Description

Note
Not fully supported.

Macro Definition Documentation

◆ GW_ATTEN_NONE

#define GW_ATTEN_NONE   0x0000

◆ GW_ATTEN_START

#define GW_ATTEN_START   0x0001

◆ GW_ATTEN_END

#define GW_ATTEN_END   0x0002

◆ GW_ATTEN_LINEAR

#define GW_ATTEN_LINEAR   0x0010

◆ GW_ATTEN_QUAD

#define GW_ATTEN_QUAD   0x0020