3ds Max C++ API Reference
button as one part of one customized mode's shortcut.

Possible supported mouse button as one part of one customized mode's shortcut.The mouse button can be set in UI or by MAXScript. More...

Enumerations

enum  MouseButtonOption { EMouseButton_Null = 0 , EMouseButton_Left = (1<<3) , EMouseButton_Middle = (1<<4) , EMouseButton_Right = (1<<5) }
 

Detailed Description

Possible supported mouse button as one part of one customized mode's shortcut.The mouse button can be set in UI or by MAXScript.

Enumeration Type Documentation

◆ MouseButtonOption

Enumerator
EMouseButton_Null 

Indicates no mouse button is selected as one part of one customized mode's shortcut.

Indicates the left mouse button is selected as one part of one customized mode's shortcut.

EMouseButton_Left 

Indicates the middle mouse button is selected as one part of one customized mode's shortcut.

EMouseButton_Middle 

Indicates the right mouse button is selected as one part of one customized mode's shortcut.

EMouseButton_Right 
69  {
73  EMouseButton_Left = (1<<3),
75  EMouseButton_Middle = (1<<4),
77  EMouseButton_Right = (1<<5),
78 
79  };
@ EMouseButton_Middle
Indicates the right mouse button is selected as one part of one customized mode's shortcut.
Definition: ICUIMouseConfigManager.h:75
@ EMouseButton_Right
Definition: ICUIMouseConfigManager.h:77
@ EMouseButton_Left
Indicates the middle mouse button is selected as one part of one customized mode's shortcut.
Definition: ICUIMouseConfigManager.h:73
@ EMouseButton_Null
Indicates no mouse button is selected as one part of one customized mode's shortcut.
Definition: ICUIMouseConfigManager.h:71