3ds Max C++ API Reference
Class Flags

A set of flags that is passed to the BeginEditParams virtual method on classes that derive from Object. More...

Macros

#define BEGIN_EDIT_CREATE   (1<<0)
 An object is displayed in the create command panel. More...
 
#define BEGIN_EDIT_MOTION   (1<<1)
 A Controller is being edited in the motion command panel. More...
 
#define BEGIN_EDIT_HIERARCHY   (1<<2)
 Same as BEGIN_EDIT_IK. More...
 
#define BEGIN_EDIT_IK   (1<<2)
 A Controller is being edited in the IK subtask of the hierarchy command panel. More...
 
#define BEGIN_EDIT_LINKINFO   (1<<3)
 A Controller is being edited in the Link Info subtask of the hierarchy command panel. More...
 
#define BEGIN_EDIT_SHAPE_NO_RENDPARAM   (1<<5)
 Used by LoftSpline. More...
 

Detailed Description

A set of flags that is passed to the BeginEditParams virtual method on classes that derive from Object.

Macro Definition Documentation

◆ BEGIN_EDIT_CREATE

#define BEGIN_EDIT_CREATE   (1<<0)

An object is displayed in the create command panel.

◆ BEGIN_EDIT_MOTION

#define BEGIN_EDIT_MOTION   (1<<1)

A Controller is being edited in the motion command panel.

◆ BEGIN_EDIT_HIERARCHY

#define BEGIN_EDIT_HIERARCHY   (1<<2)

Same as BEGIN_EDIT_IK.

◆ BEGIN_EDIT_IK

#define BEGIN_EDIT_IK   (1<<2)

A Controller is being edited in the IK subtask of the hierarchy command panel.

◆ BEGIN_EDIT_LINKINFO

#define BEGIN_EDIT_LINKINFO   (1<<3)

A Controller is being edited in the Link Info subtask of the hierarchy command panel.

◆ BEGIN_EDIT_SHAPE_NO_RENDPARAM

#define BEGIN_EDIT_SHAPE_NO_RENDPARAM   (1<<5)

Used by LoftSpline.