3ds Max C++ API Reference
Render Options Flags

Macros

#define COMP_TRANSFORM   0x0001
 If set, it forces recalculate of model->screen transform. More...
 
#define COMP_IGN_RECT   0x0002
 If set, it forces all polys to be rendered. More...
 
#define COMP_LIGHTING   0x0004
 If set, it forces re-lighting of all verts (as when a light moves). More...
 
#define COMP_ALL   0x00ff
 Combination of COMP_TRANSFORM, COMP_IGN_RECT and COMP_LIGHTING. More...
 
#define COMP_OBJSELECTED   (1<<8)
 If set, the node being displayed by this mesh is selected. More...
 
#define COMP_OBJFROZEN   (1<<9)
 If set, the node being displayed by this mesh is frozen. More...
 

Detailed Description

See also
Mesh::render()

Macro Definition Documentation

◆ COMP_TRANSFORM

#define COMP_TRANSFORM   0x0001

If set, it forces recalculate of model->screen transform.

If reset, will attempt to use cache

◆ COMP_IGN_RECT

#define COMP_IGN_RECT   0x0002

If set, it forces all polys to be rendered.

If reset, only those intersecting the box will be rendered.

◆ COMP_LIGHTING

#define COMP_LIGHTING   0x0004

If set, it forces re-lighting of all verts (as when a light moves).

If reset, only the moved verts will be re-lighted.

◆ COMP_ALL

#define COMP_ALL   0x00ff

Combination of COMP_TRANSFORM, COMP_IGN_RECT and COMP_LIGHTING.

◆ COMP_OBJSELECTED

#define COMP_OBJSELECTED   (1<<8)

If set, the node being displayed by this mesh is selected.

Certain display flags only activate when this bit is set.

◆ COMP_OBJFROZEN

#define COMP_OBJFROZEN   (1<<9)

If set, the node being displayed by this mesh is frozen.