3ds Max C++ API Reference
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Macros | |
#define | COMP_TRANSFORM 0x0001 |
If set, it forces recalculate of model->screen transform. More... | |
#define | COMP_IGN_RECT 0x0002 |
If set, it forces all polys to be rendered. More... | |
#define | COMP_LIGHTING 0x0004 |
If set, it forces re-lighting of all verts (as when a light moves). More... | |
#define | COMP_ALL 0x00ff |
Combination of COMP_TRANSFORM, COMP_IGN_RECT and COMP_LIGHTING. More... | |
#define | COMP_OBJSELECTED (1<<8) |
If set, the node being displayed by this mesh is selected. More... | |
#define | COMP_OBJFROZEN (1<<9) |
If set, the node being displayed by this mesh is frozen. More... | |
#define COMP_TRANSFORM 0x0001 |
If set, it forces recalculate of model->screen transform.
If reset, will attempt to use cache
#define COMP_IGN_RECT 0x0002 |
If set, it forces all polys to be rendered.
If reset, only those intersecting the box will be rendered.
#define COMP_LIGHTING 0x0004 |
If set, it forces re-lighting of all verts (as when a light moves).
If reset, only the moved verts will be re-lighted.
#define COMP_ALL 0x00ff |
Combination of COMP_TRANSFORM, COMP_IGN_RECT and COMP_LIGHTING.
#define COMP_OBJSELECTED (1<<8) |
If set, the node being displayed by this mesh is selected.
Certain display flags only activate when this bit is set.
#define COMP_OBJFROZEN (1<<9) |
If set, the node being displayed by this mesh is frozen.