3ds Max C++ API Reference
|
Enumerations | |
enum | LightingModel_Game { SHADED , LIGHTING_ONLY , SHADED_ONLY } |
The possible lighting models. More... | |
enum | LightingModel { kLightingOnly = 0 , kShadedLighting = 1 , kShadedOnly = 2 } |
enum LightingModel_Game |
The possible lighting models.
Enumerator | |
---|---|
SHADED | Store shaded color with lighting. |
LIGHTING_ONLY | Store lighting only. |
SHADED_ONLY | Store shaded color without lighting. |
enum LightingModel |
Enumerator | |
---|---|
kLightingOnly | The lighting model to use when assigning vertex colors. Store lighting only |
kShadedLighting | Store shaded color with lighting. |
kShadedOnly | Store shaded color without lighting. |