3ds Max C++ API Reference
MaxSDK::GeomBind Namespace Reference

These classes let you define skin weighting using a voxel or height map based algorithm. More...

Classes

class  ITransformHierarchy
 Class ITransformHierarchy describes the skeleton to be used to compute the skin weights. More...
 
class  IMesh
 Class IMesh describes the mesh to be used to compute the skin weights. More...
 
class  ISparseVertexWeights
 Class ISparseVertexWeights describes the weights that are assigned to a skin. More...
 
class  IProgress
 Class IProgress just a class that the solver uses to tell how far along the process is and allows the user to cancel out of the process. More...
 
class  IContext
 Class IContext does all the actual skin weight computations. More...
 

Detailed Description

These classes let you define skin weighting using a voxel or height map based algorithm.

Samples of usage can be found in

maxsdk/samples/modifiers/bonesdef/VoxelWeights/BMD_Command_VoxelWeight.cpp