3ds Max C++ API Reference
samplers.h File Reference
#include <WTypes.h>
#include "sfx.h"

Classes

class  SamplingCallback
 
class  Sampler
 

Macros

#define R25_SAMPLER_CLASS_ID   0x25773211
 
#define DEFAULT_SAMPLER_CLASS_ID   R25_SAMPLER_CLASS_ID
 
#define IS_ADAPTIVE   0x1
 
#define ADAPTIVE_CHECK_BOX   0x2
 
#define ADAPTIVE_THRESHOLD   0x4
 
#define SUPER_SAMPLE_TEX_CHECK_BOX   0x8
 
#define ADVANCED_DLG_BUTTON   0x10
 
#define OPTIONAL_PARAM_0   0x20
 
#define OPTIONAL_PARAM_1   0x40
 
#define R3_ADAPTIVE   (IS_ADAPTIVE+ADAPTIVE_CHECK_BOX+ADAPTIVE_THRESHOLD)
 
#define SAMPLERBASE_CHUNK   0x39bf
 
#define SAMPLERNAME_CHUNK   0x0100
 
#define SAMPLER_VERS_CHUNK   0x0200
 

Typedefs

typedef ULONG MASK[2]
 
typedef SFXParamDlg SamplerParamDlg
 

Macro Definition Documentation

◆ R25_SAMPLER_CLASS_ID

#define R25_SAMPLER_CLASS_ID   0x25773211

◆ DEFAULT_SAMPLER_CLASS_ID

#define DEFAULT_SAMPLER_CLASS_ID   R25_SAMPLER_CLASS_ID

◆ IS_ADAPTIVE

#define IS_ADAPTIVE   0x1

◆ ADAPTIVE_CHECK_BOX

#define ADAPTIVE_CHECK_BOX   0x2

◆ ADAPTIVE_THRESHOLD

#define ADAPTIVE_THRESHOLD   0x4

◆ SUPER_SAMPLE_TEX_CHECK_BOX

#define SUPER_SAMPLE_TEX_CHECK_BOX   0x8

◆ ADVANCED_DLG_BUTTON

#define ADVANCED_DLG_BUTTON   0x10

◆ OPTIONAL_PARAM_0

#define OPTIONAL_PARAM_0   0x20

◆ OPTIONAL_PARAM_1

#define OPTIONAL_PARAM_1   0x40

◆ R3_ADAPTIVE

◆ SAMPLERBASE_CHUNK

#define SAMPLERBASE_CHUNK   0x39bf

◆ SAMPLERNAME_CHUNK

#define SAMPLERNAME_CHUNK   0x0100

◆ SAMPLER_VERS_CHUNK

#define SAMPLER_VERS_CHUNK   0x0200

Typedef Documentation

◆ MASK

typedef ULONG MASK[2]

◆ SamplerParamDlg