3ds Max C++ API Reference
|
Defines the standard set of shading parameters for hair strands. More...
#include <IHairModifier.h>
Public Attributes | |
Mtl * | shader = nullptr |
The material to be used for shading this hair. More... | |
float | ambdiff = 0.0f |
The ambient diffuse term. More... | |
float | gloss = 0.0f |
Glossiness. More... | |
float | specular = 0.0f |
Specularity. More... | |
Color | specular_tint = Color(0.0f, 0.0f, 0.0f) |
Specular color. More... | |
Color | specular_tint2 = Color(0.0f, 0.0f, 0.0f) |
Specular color for secondary highlights. More... | |
Defines the standard set of shading parameters for hair strands.
Mtl* shader = nullptr |
The material to be used for shading this hair.
If null, then the shading parameters below should be used instead.
float ambdiff = 0.0f |
The ambient diffuse term.
float gloss = 0.0f |
Glossiness.
float specular = 0.0f |
Specularity.