Global and Local timing in the Time Editor

The Time Editor interprets animation timing with two different concepts: Global and Local.

Because the Time Editor is a Non Linear Editor (NLE), it lets you edit animation data using effects that affect the animation timing, such as Trim, Scale, Loop, and so on. These timing effects act like filters that sit on top of the data to produce the desired result without destroying the original animation. It is helpful to know about how the Time Editor sees clip timing in terms of Global and Local time.

Global Time represents the overall world time of a scene, and Local time is the timing of an individual clip. Most times, there is no difference between the two, but sometimes there is a discrepancy created when you use Group clips, or Time Warps and Speed Curves. These features let you override the Local time of an individual clip with timing effects set on top of it.

When you apply timing effects to an animation clip in the Time Editor, the result displays in the Maya Scene.

For example, if you had a clip that was 200 frames long in the Time Editor, it would appear in the Viewport and the Time Editor as 200 frames of animation.
But if you added that 200-frame clip to a Group clip, and then shortened the Group to 100 frames? Then you would see only 100 frames of the animation in the Viewport and Time Editor.
This creates two timing models: the original timing of the 200-frame clip, called Local Time, and the Scene time shown in the Time Editor and Viewport of 100 frames, which is Global Time.

The difference between Global and Local timing becomes important when you want to edit the Local time (200 frame) of the animation clip. You may want to access the original "Local" 200-frame length of the clip inside the Group. To edit the Local length of the animation clip without removing it from the Group clip, create a Local Time Tab. To do this, see Create Local Time Tabs for Group clips.

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