To open the
User Defined Ghost window
Use the
User Defined Ghost window to set an alternative to the default
Time Editor clip ghost.
-
Objects to be used for ghosting list
- Objects chosen in the Viewport or
Outliner appear in this list. These objects are used to define a new ghost object for the clip.
-
Add
- Lets you add the selected objects to the
Objects to be used for ghosting list.
-
Add with children
- Incorporates any child objects of the selected objects to the
Objects to be used for ghosting list. (For example, if you choose a wrist controller, clicking
Add with children includes the attached fingers.)
- Remove
- Deletes any highlighted objects from the
Objects to be used for ghosting list.
- Include objects driven by clip
- Incorporates any objects that are animated by the clip, for example, an object driven by a constraint.