When you right-click in an empty area of the Outliner or on any node, you can access the same commands as found in the Display and Show menus (see Outliner menus), plus some other commands that are not in those menus.
When you right-click on specific node types (such as Material or Set nodes), you can access commands that apply only to them.
Finds the node for the selected object in the view. You can also press F in the Outliner. The Outliner expands the hierarchy to show the currently selected node(s).
Choose Hide to hide the selected nodes in the Outliner.
A hidden node cannot be seen in the Outliner, so you must select Ignore 'Hidden In Outliner' in this menu to temporarily display it, or select it from the view panel or another editor before it can be unhidden. Once it's displayed again, select the node and choose Unhide to change its hidden state.
To access the Reference menu, right-click either an empty area or a reference node in the Outliner.
Exports selected objects as referenced files. When you export objects as file references, Maya creates a new scene file in the specified location and references that file into the open parent scene. See Export Selection As Reference Options and Export file references.
Loads or unloads the selected reference. If the current reference is already loaded, reload updates the loaded reference. This is useful when the reference file is being edited simultaneously. See Unload and reload file references.
Selects the objects contained by the selected reference node. The referenced members are selected in the Outliner and scene view allowing you to view the reference organization of your parent scene.
Duplicates the file associated with the selected reference. See Duplicate file references.
Imports the selected reference’s objects directly into the current scene. See Import file references.
Removes the selected reference and associated reference nodes from the scene file. This is the preferred method for removing a reference and its associated nodes.
Opens a file browser to replace the current reference with the one you select. The group node and/or locator remains the same.
Lists recently-replaced reference files.
Saves edits that were made within the parent scene for a selected file reference to the corresponding referenced file on disk. The edits get transferred so they no longer reside within the parent scene. See Reference edits.
Use these options to set what happens when you select File > Export to Offline File. See also Export to an offline file.
See also Export to Offline File Options.
For example, you can export a reference edit for pSphere1.translateX in the scene sphere.ma. This edit is saved in the reference file as <main>:sphere_pSphere1.translateX. You can then apply this edit to the scene ball.ma so that ball:pSphere1.translateX is edited.
Displays a current list of edits on the selected reference. You can refresh this window manually by clicking the Refresh Edits List button or remove specific edits by selecting them and clicking Remove Selected Edits. See List copy or remove reference edits.
Locks or unlocks all of the nodes and attributes for a selected file reference. A lock icon appears beside the listed file reference within the Reference Editor to indicate the locked status. See Locking a file reference.
Creates an assemblyReference node.
Creates an assemblyDefinition node.
Adds a Locator representation to the new assembly definition. Add Locator representation is on by default.
To access the following Scene Assembly menu items, select an assemblyReference or assemblyDefinition node, then right-click in the Outliner or scene view. Select Scene Assembly from the menu that appears.
Switches from any other active representation to the Locator representation.
If the assemblyDefinition node contains other representations, such as a Cache representation or Scene representation, options to switch between, these representations appear in the menu.
Removes the current object displayed as a representation from the scene view, and sets the Active Representation to None. See Unload active assembly representations.
Displays a list of edits to the representation of a nested assembly reference node. See List Assembly Edits window.
Scene assembly edits are managed by the assembly reference nodes. See Scene assembly edits.
Adds the specified representation type to the selected assemblyDefinition node. See Add assembly representations.
Makes the new representation active as you load it.
Right-click an object in the Outliner to access these commands.
Choose the Create options to create a set, partition or quick select set. Sets and quick select sets are loose groupings of objects used for organizing your scene. Partitions are groupings of sets that ensure the sets do not share members. See also Create and edit sets and Create a partition to prevent overlapping set memberships.
Choose the Add Selection to Set and Remove Selection From Set options to edit your set membership within the Outliner.
To access the Asset menu, right-click an asset node in the Outliner.
Select Asset Contents selects all elements that are contained within this asset node. They are highlighted in the Outliner and in the view panel.
See Assets for more information.
Shows only transformable nodes. See DAG Hierarchy for a description of DAG nodes.
These are the same commands as found in the main Display and Show menus - see Outliner menus.
When you're working with render layers, you can use the Outliner to help you find the render layer collection of which objects are members.
In the Outliner, right-click an object's node to access these Render Setup commands:
See Set up your render in Maya for more information on render setup in general, and Identify the collection to which your object belongs for information on using these commands.
Right-click an Animation Source in the timeEditor node in the Outliner to access this command:
Right-click a set or set member node in the Outliner to access these commands:
See Create and edit sets for more information.
Make sure to select Materials node.
to see objects' Material nodes in the Outliner. If an object has several material assigned to faces on the object, those nodes appear under a parentRight-click a material node in the Outliner to access these commands:
See Assign materials to surfaces for more information.