Paint Effects strokes render seamlessly with the rest of your scenes. They are affected by motion blur, depth of field, and fog. 
	 
Note: Paint Effects uses the depth buffer generated by the scanline render to determine occlusion. 
	 
For rendered effects where multiple surfaces are visible within a single pixel (such as transparency, antialiased edges, motion blur, light fog, and volume densities) this causes problems, as there is only one depth value and one color per pixel to composite 
		Paint Effects into. 
		 
	 
You can affect how the renderer decides how to reduce multiple depth values visible within a pixel to the single output depth value using the camera 
		Depth Type attribute. 
	 
If you use 
		Closest VisibleDepth type, the renderer picks the surface nearest the camera within the pixel and transparent surfaces or motion blurred streaks totally obscure any 
		Paint Effects elements behind them. If you use 
		Furthest Visible instead, then 
		Paint Effects elements lying behind these elements will punch through as if they were totally in front. 
	 
The best solutions in these situations are as follows: 
	 
- Render the 
		  Paint Effects separately and composite. 
		
- Convert your 
		  Paint Effects strokes to polygonal meshes, including construction history, using 
		  . See 
		  Convert Paint Effects to geometry. 
		
- For problems with 
		  Closest Visible, try adjusting its 
		  Threshold value to an approximate value of 0.3. 
		
Render a scene with 
		  Paint Effects strokes
 
		 
		You can render a scene either from within Maya or from a Linux shell, or DOS window, or Terminal. Before rendering, close all applications (including Maya, if you are rendering from a Linux shell, or DOS window, or Terminal) to maximize the amount of memory available for rendering. 
		
 
		To render a scene with 
		  Paint Effects strokes
- Set up your lights, render camera, render options, and 
			 Paint Effects render options. For details, see 
			 Prepare to render scenes with Paint Effects, 
		  
- Render the scene as you would any Maya scene. 
			 
 
		  
Note: Paint Effects renders are always multiprocessed. To turn off multiprocessing, do the following: 
		   
		  
- Exit Maya (or stop your batch render). 
			 
- Set the MAYA_PAINT_EFFECTS_THREADS environment variable to a value between 1 and 3, for the number of processors you want to use. 
			 
- Start Maya (or restart your batch render). 
			 
- Re-render your scene. 
			 
 
 
	  
Create a composite of 
		  Paint Effects strokes and your scene
 
		 
		You can render 
		  Paint Effects strokes independently of the rest of your scene, then composite the resulting images. 
		
 
		To create a composite
- Render the scene or animation without 
			 Paint Effects strokes as follows: 
			 
- Select 
				  Windows > Rendering Editors > Render Settings. 
				
- If you are compositing an animation, beside 
				  Frame/Animation Ext, select name.#.ext. 
				
- Image formats which are.iff or.rla will have embedded depth information. Other formats will create a separate .iff file containing the depth information. This depth file would normally be written to the projects depth directory. For this example render the images as .iff. 
				
- In the 
				  File Output section, turn on 
				  Depth Channel (Z Depth) beside 
				  Channels. 
				
- In the 
				  Paint Effects Rendering Options section, turn off 
				  Enable Stroke Rendering. 
				
- Render the scene or animation (for example, 
				  rainyday). For details, see 
				  Render a single frame or 
				  Batch render a still or animation. 
				
 
- Save the scene using a different file name to ensure that the rendered images do not overwrite each other (for example, 
			 rainydaywithstrokes). 
		  
- Render the strokes with the scene as follows: 
			 
- Make sure the camera and the lights are set up to match the camera and lights in step #1. 
				
- Select 
				  Windows > Rendering Editors > Render Settings. 
				
- If you are compositing an animation, beside 
				  Frame/Animation Ext, select name.#.ext. 
				
- In the 
				  Paint Effects Rendering Options section, turn on 
				  Enable Stroke RenderingandOnly Render Strokes. 
				
- Beside 
				  Read This Depth File, type the location and name of the depth file for the image you rendered in step #1. Make sure it is an absolute path name (for example, 
				  /h/pearce/rainyday.iff or 
				  c:\pearce\rainyday.iff). 
				
 If you are rendering an animation, use the file name format name.#.iff (for example, 
				rainyday.#.iff). 
			  Output images are created and named using the format 
				name.#.iff (for example 
				rainydaywithstrokes.5.iff).