To shrinkwrap along the normals
- In your scene, select a wrapper object, then
Shift-select the target object.
- Select
.
- In the
Create Shrinkwrap Options window that appears, select
Vertex Normals from the
Projection drop-down list.
- (Optional) Set other creation options. See
Shrinkwrap Options.
- Click
Create.
A
shrinkwrap node is created and the wrapper shrinkwraps along the normals.