Shrinkwrap deformers let you project an object onto the surface of another object. Every shrinkwrap deformation contains the following:
- the wrapper: The object that is deformed.
- the target: The object around which the wrapper is shrunk.
You can use the shrinkwrap deformer in many modeling and animation workflows, including,
- attaching accessories to a character mesh
- retopologizing a mesh
- capturing detail from a high-resolution mesh
- skin sliding
Note: If you transform or deform the target after you have applied the shrinkwrap deformation, the shape of the wrapper is also altered.