Shrinkwrapping toward an inner object controls the projection direction for each vertex on your wrapper object, giving you greater control over the deformation result.
To shrinkwrap toward an inner object
- In your scene, select a wrapper object, and then
Shift-select a target object.
- Select
.
- In the
Create Shrinkwrap Options window that appears, select
Toward Inner Object from the
Projection drop-down list.
- (Optional) Set other creation options. See
Shrinkwrap Options.
- Click
Create.
A
shrinkwrap node is created and the wrapper shrinkwraps toward the target.
- In your scene, select the inner object and move it inside the target.
Note: The inner object must have the same number of vertices as the wrapper, because each point on the wrapper is projected toward the corresponding vertex on the inner object. To create an inner object, duplicate the wrapper object, scale the duplicate down, and the move it inside the target.
- Select the wrapper object, and then
Shift-select the inner object.
- Select
.
The inner object is set and the wrapper object is projected toward it.