Rigid skinning provides articulated deformation effects by enabling joints to influence sets of deformable object points. To see an example, click Example: Skinning a cylinder by rigid skinning.


| Menu Item | Command |
|---|---|
| Skin > Rigid Bind | RigidBindSkin |
| Skin > Rigid Bind > Opts | RigidBindSkinOptions |
| Skin > Edit Rigid Bind > Create Flexor … | CreateFlexorWindow |
| Skin > Edit Rigid Bind > Copy Flexor | CopyFlexor |
| Skin > Edit Rigid Bind > Reassign Bone Lattice Joint | ReassignBoneLatticeJoint |
| Skin > Edit Rigid Bind > Preserve Skin Groups > Detach Skeleton | DetachSkeleton |
| Skin > Edit Rigid Bind > Preserve Skin Groups > Detach Selected Joints | DetachSkeletonJoints |
| Skin > Edit Rigid Bind > Preserve Skin Groups > Reattach Skeleton | ReattachSkeleton |
| Skin > Edit Rigid Bind > Preserve Skin Groups > Reattach Selected Joints | ReattachSkeletonJoints |